alonracer

GS
21 matches tracked
Last updated:

How does alonracer play?

Rating 1.15 K/R 0.79 ADR 83.6 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93% on level 8
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 21 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 29% good 1.10 to 1.29 10% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
AWPerClutcherMulti-kills
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (12 matches).

Opening

The first duels of the round
Rounds with first kill 9% no comparison
Opening duels won 59% no comparison

Clutch

Last one alive
Clutch 1v1 won 38% no comparison
Clutch 1v2 won 31% no comparison
Clutch kills per match 3.4 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%0 pp level
AWP share of kills 24% no comparison
K/D 1.18+0.18 better than 94%
Pistol kills per match 5.0
Knife kills 1 in 21 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 15.5% no comparison
Rounds with 3K 7.0% no comparison
MVPs per match 2.0−0.2 better than 22%
4Ks and aces 2x 4K, 1 ace in 12 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 37% no comparison
Utility damage per round 2.2 no comparison
Enemies flashed per round 0.05 no comparison
Rounds with a death 67%−5 pp better than 96%

Progress

One value per month, dashed line is the Level 8 average
Whether alonracer is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 12 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.94
MarAprMayJunJulAugSepOct

Patterns

Soon this shows where alonracer loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 10 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.50 · Anubis
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
80% -
0.84 -
83.3 -
1.24-
58% of 38 duels -
50% of 6 situations -
Ancient4
25% -
0.61 -
81.0 -
0.84-
50% of 10 duels -
0% of 2 situations -
Anubis3
67% -
1.07 -
107.2 -
1.63-
86% of 7 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How alonracer plays

Across 21 matches alonracer averages K/R 0.79, ADR 83.6 and a rating of 1.15. Biggest strength: Rounds with a death at only 67%, where lower is better. That is better than 96% of players on level 8. On average 17.1 kills per match, 47% of them headshots. In 10 of 21 matches the rating was 1.10 or higher (48%), in 7 it was below 0.90. In 12 matches with detailed stats: 2 4Ks and 1 aces. Last 30 days: 5 matches, win rate 60%, ELO balance −27.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.