alladiNN

RO
On FACEIT since 2019 86 matches tracked
Last updated:

How does alladiNN play?

Rating 1.16 K/R 0.83 ADR 91.0 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 86 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 52%+1 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 97%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 88%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.15+0.13 · Ø 1.02 better than 86%
Pistol kills per match 3.3
Knife kills 2 in 86 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.3%).

2K rounds 16.8%+3.5 pp · Ø 13.3% better than 97%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 83%
MVPs per match 3.0+0.7 · Ø 2.3 better than 96%
4Ks and aces 15x 4K, 2 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 91%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 41%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 63%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +162
= Stayed the same
K/R at 0.84, Rating at 1.17, ADR at 92.0
▼ Got worse
Headshots −2 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.84 (at the start 0.81). Well above the average (0.73).

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
32 matches · 47% win rate
Between 12:00 and 18:00 −88 ELO, win rate 39%

alladiNN loses the most ELO on Mirage: −49 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Anubis
  2. Most kills in a match: 33 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
47% better than 33%
0.78 better than 72%
89.4 better than 87%
1.09 better than 72%
54% of 140 duels better than 68%
50% of 10 situations better than 81%
Dust 219
47% better than 32%
0.80 better than 79%
86.1 better than 77%
1.13 better than 80%
48% of 71 duels better than 34%
42% of 12 situations better than 60%
Ancient13
77% -
0.94 -
99.6 -
1.30-
58% of 64 duels -
56% of 9 situations -
Anubis12
42% -
0.85 -
91.3 -
1.22-
51% of 41 duels -
56% of 9 situations -
Cache5
60% -
0.77 -
86.6 -
0.99-
45% of 29 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How alladiNN plays

Across 86 matches alladiNN averages K/R 0.83, ADR 91.0 and a rating of 1.16. Biggest strength: Clutch 1v1 won at 53%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 57% headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 49 of 86 matches the rating was 1.10 or higher (57%), in 23 it was below 0.90. In 50 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: July 2026 at 1.28. alladiNN loses the most ELO on Mirage (−49 ELO, win rate 47%). Things go best in match 1 of the day (+53 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +53 ELO. Improved over the last three months: Win rate +4 pp, ELO +162. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.17, ADR at 92.0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.