alchxZ

Brazil
80 matches tracked 40 matches in 30 days
Last updated:

How does alchxZ play?

Rating 0.96 K/R 0.68 ADR 72.7 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 80 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 0.94−0.08 · Ø 1.02 better than 22%
Pistol kills per match 2.2
Knife kills 1 in 80 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 15%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 37%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 9x 4K, 2 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 42%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether alchxZ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.64
JunJulAugSepOct

Best month: August 2026 with 0.74.

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Inferno
  2. Highest rating in a match: 2.37 · Cache
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
45% better than 28%
0.63 better than 9%
63.8 better than 1%
0.91 better than 16%
47% of 59 duels better than 28%
42% of 12 situations better than 61%
Dust 218
33% better than 5%
0.64 better than 11%
69.0 better than 5%
0.93 better than 21%
37% of 60 duels better than 2%
23% of 13 situations better than 15%
Anubis12
75% -
0.70 -
77.0 -
0.99-
60% of 35 duels -
50% of 2 situations -
Inferno9
33% -
0.71 -
77.6 -
0.96-
33% of 36 duels -
71% of 7 situations -
Cache8
75% -
0.76 -
81.3 -
1.11-
66% of 35 duels -
0% of 2 situations -
Ancient6
33% -
0.76 -
77.6 -
1.05-
36% of 25 duels -
25% of 4 situations -
Nuke6
50% -
0.65 -
77.0 -
0.88-
55% of 31 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How alchxZ plays

Across 80 matches alchxZ averages K/R 0.68, ADR 72.7 and a rating of 0.96. Biggest strength: Headshot rate at 59%, better than 95% of level 9 players. Most room to improve: Damage per round (ADR) at 72.7, better than only 9% of level 9 players. Averages 14.9 kills per match with 59% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 29 of 80 matches the rating was 1.10 or higher (36%), in 33 it was below 0.90. In 61 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. Things go best on Mirage (+1 ELO, win rate 45%). Last 30 days: 40 matches, win rate 45%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.