albaniqn

USA
118 matches tracked
ELO
2,353
Peak across the last 118 matches: 2,353
Rank NA ▼ 80 places
#2,540 #1,397 in US
30 days · before #2,460 · best #2,460
Last updated:

How does albaniqn play?

Rating 1.05 (from 77 matches) K/R 0.78 ADR 89.7 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 77 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average.
EntryMulti-killsDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Opening

Average
The first duels of the round
Rounds with first kill 16%+5 pp better than 98%
Opening duels won 49%−2 pp better than 29%

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−8 pp better than 18%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 1%−10 pp better than 7%
K/D 0.98−0.06 better than 28%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds
Rounds with 2K 15.3%+1.9 pp better than 87%
Rounds with 3K 4.5%+0.4 pp better than 66%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 22x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 3.7−0.4 better than 38%
Enemies flashed per round 0.34+0.04 better than 64%
Rounds with a death 80%+9 pp better than 1%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, ELO +268
= Stayed the same
ADR at 90.3, Headshots at 52%
▼ Got worse
Win rate −8 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.79 (at the start 0.75).

Patterns

From the last 118 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day +25 ELO
32 matches · 50% wins
Between 12:00 and 18:00 −23 ELO, win rate 35%

albaniqn loses the most ELO in match 1 of the day: +25 ELO, 50% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.15 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
56% better than 67%
0.69 better than 24%
84.2 better than 68%
0.99 better than 34%
43% of 301 duels better than 10%
40% of 10 situations better than 55%
Ancient26
62% better than 78%
0.82 better than 83%
93.2 better than 94%
1.12 better than 78%
51% of 186 duels better than 45%
50% of 8 situations better than 78%
Dust 225
36% better than 7%
0.80 better than 76%
89.1 better than 85%
1.02 better than 43%
52% of 149 duels level
0% of 6 situations better than 1%
Nuke9
78% -
0.86 -
99.1 -
1.07-
64% of 69 duels -
0% of 2 situations -
Anubis7
86% -
0.87 -
94.8 -
1.34-
55% of 40 duels -
0% of 1 situations -
Inferno7
86% -
0.90 -
103.6 -
1.22-
53% of 55 duels -
100% of 1 situations -
Cache4
25% -
0.66 -
78.7 -
0.84-
35% of 26 duels -
0% of 1 situations -
Vertigo3
100% -
0.80 -
91.9 -
1.01-
45% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How albaniqn plays

Across 118 matches albaniqn averages K/R 0.78 and ADR 89.7; the rating across the 77 rated matches is 1.05. Biggest strength: Rounds with first kill at 16%. That is better than 98% of players on level 10. Most room to improve: Rounds with a death at 80%. That is better than only 1% of players on level 10. On average 17.4 kills per match, 52% of them headshots. The strongest map is Ancient with a 62% win rate in 26 matches. In 31 of 77 matches the rating was 1.10 or higher (40%), in 24 it was below 0.90. In 77 matches with detailed stats: 22 4Ks and 1 aces. Best month by rating: September 2026 at 1.13. albaniqn loses the most ELO in match 1 of the day (+25 ELO, win rate 50%). Things go best in match 2 of the day (+118 ELO, win rate 65%). Improved over the last three months: K/R +0.04, ELO +268. Got weaker: Win rate −8 pp. Unchanged in recent months: ADR at 90.3, Headshots at 52%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.