alaguiEgorov

MN
55 matches tracked
Last updated:

How does alaguiEgorov play?

Rating 1.04 K/R 0.76 ADR 79.4 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 55 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 11% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Higher headshot rate than the level 6 average.
ClutcherHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Level 6

Compared with 956 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 49%−1 pp · Ø 50% better than 43%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (23%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 5%
Clutch 1v2 won 34%+11 pp · Ø 23% better than 97%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (45%).

Headshot rate 62%+17 pp · Ø 45% better than 99%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.04+0.04 · Ø 1.00 better than 74%
Pistol kills per match 3.3
Knife kills 2 in 55 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 13.5%+0.5 pp · Ø 13.0% better than 65%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 85%
MVPs per match 2.7+0.5 · Ø 2.2 better than 94%
4Ks and aces 9x 4K, 1 ace in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.26).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 25%
Enemies flashed per round 0.44+0.18 · Ø 0.26 better than 87%
Deaths per round 73%+1 pp · Ø 72% better than 50%

Progress

One value per month, dashed line is the level 6 average
Whether alaguiEgorov is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 46 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.77
JulAugSepOct

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 1.82 · Mirage
  3. Most kills in a match: 32 · Inferno

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
39% better than 14%
0.75 better than 65%
80.8 better than 59%
1.00 right on the average
42% of 74 duels better than 11%
22% of 9 situations better than 14%
Anubis9
56% -
0.83 -
83.1 -
1.13-
68% of 37 duels -
67% of 3 situations -
Dust 29
44% -
0.72 -
76.6 -
1.02-
45% of 33 duels -
17% of 6 situations -
Ancient6
33% -
0.87 -
87.7 -
1.21-
47% of 30 duels -
40% of 5 situations -
Inferno5
40% -
0.71 -
70.1 -
1.00-
47% of 34 duels -
67% of 3 situations -
Nuke4
75% -
0.75 -
76.5 -
1.01-
69% of 13 duels -
25% of 4 situations -
Cache3
0% -
0.78 -
82.0 -
1.04-
53% of 17 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How alaguiEgorov plays

Across 55 matches alaguiEgorov averages K/R 0.76, ADR 79.4 and a rating of 1.04. Biggest strength: Headshot rate at 62%, better than 99% of level 6 players. Most room to improve: Clutch 1v1 won at 25%, better than only 5% of level 6 players. Averages 17.6 kills per match with 62% headshots. In 21 of 55 matches the rating was 1.10 or higher (38%), in 18 it was below 0.90. In 44 matches with detailed stats: 9 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.