akitsu_

Russia
On FACEIT since 2019 312 matches tracked 132 matches in 30 days
ELO ▲ 102
3,345
30-day peak: 3,383
Rank EU ▲ 396 places
#1,837 #531 in RU
30 days · before #2,233 · best #1,809
Last updated:

How does akitsu_ play?

Rating 0.95 (from 154 matches) K/R 0.71 ADR 79.3 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 10
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 154 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 3%−8 pp better than 18%
K/D 1.00−0.03 better than 36%
Pistol kills per match 2.6
Knife kills 2 in 312 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.0%−1.3 pp better than 15%
Rounds with 3K 3.6%−0.5 pp better than 28%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 39x 4K, 5 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 4.4+0.3 better than 61%
Enemies flashed per round 0.26−0.04 better than 41%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp, Win rate +3 pp, ELO +411
= Stayed the same
K/R at 0.71
▼ Got worse
ADR −5.0

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.71 (at the start 0.72).

Patterns

From the last 312 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −265 ELO
66 matches · 47% wins
In match 1 of the day −252 ELO
67 matches · 48% wins
Between 0:00 and 6:00 −186 ELO, win rate 39%
On Fridays −49 ELO, win rate 43%

akitsu_ loses the most ELO in match 2 of the day: −265 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
55% better than 61%
0.71 better than 35%
79.2 better than 42%
0.93 better than 17%
46% of 334 duels better than 21%
44% of 36 situations better than 69%
Dust 274
55% better than 60%
0.71 better than 35%
76.8 better than 28%
0.99 better than 33%
51% of 278 duels level
31% of 54 situations better than 30%
Anubis71
58% better than 70%
0.68 better than 20%
78.4 better than 36%
0.94 better than 16%
53% of 278 duels better than 59%
38% of 50 situations level
Ancient54
50% better than 41%
0.73 better than 41%
84.9 better than 67%
0.91 better than 10%
47% of 256 duels better than 26%
48% of 23 situations better than 78%
Nuke28
39% better than 8%
0.73 better than 31%
77.3 better than 25%
0.96-
46% of 115 duels better than 18%
37% of 19 situations better than 46%

Compared with players on the same level who have at least 15 matches on the map.

How akitsu_ plays

Across 312 matches akitsu_ averages K/R 0.71 and ADR 79.3; the rating across the 154 rated matches is 0.95. Most room to improve: Rating at 0.95. That is better than only 15% of players on level 10. On average 15.2 kills per match, 52% of them headshots. The strongest map is Anubis with a 58% win rate in 71 matches. In 46 of 154 matches the rating was 1.10 or higher (30%), in 77 it was below 0.90. In 254 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: October 2026 at 0.97. akitsu_ loses the most ELO in match 2 of the day (−265 ELO, win rate 47%). Things go best on Dust 2 (+180 ELO, win rate 55%). Improved over the last three months: Headshots +4 pp, Win rate +3 pp, ELO +411. Got weaker: ADR −5.0. Unchanged in recent months: K/R at 0.71. Last 30 days: 132 matches, win rate 52%, ELO balance −82.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.