akashi

Russia
On FACEIT since 2018 194 matches tracked 67 matches in 30 days
ELO ▲ 468
2,956
30-day peak: 2,982
Rank EU ▼ 140 places
#9,342
RU #4,572 in RU
30 days · prev. #9,202 · best #9,202
Last updated:

How does akashi play?

Rating 1.09 K/R 0.80 ADR 87.1 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 194 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 62%+11 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 39%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (52%).

Headshot rate 43%−9 pp · Ø 52% better than 9%
AWP share of kills 22%+11 pp · Ø 11% better than 87%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 2.6
Knife kills 4 in 194 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.4%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 90%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 50%
4Ks and aces 19x 4K, 2 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 62%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 14%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +95
= Stayed the same
K/R at 0.80, Rating at 1.09, ADR at 87.0, Headshots at 43%
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −87 ELO
34 matches · 41% win rate
In match 2 of the day −55 ELO
29 matches · 45% win rate
On Mondays +21 ELO, win rate 34%

akashi loses the most ELO on Ancient: −87 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.43 · Anubis

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
53% right on the average
0.79 better than 66%
84.1 better than 61%
1.10 better than 65%
62% of 321 duels better than 94%
38% of 42 situations right on the average
Dust 247
66% better than 89%
0.82 better than 79%
90.0 better than 84%
1.12 better than 69%
64% of 253 duels better than 95%
38% of 26 situations right on the average
Ancient34
41% better than 14%
0.82 better than 78%
89.1 better than 80%
1.10 better than 66%
55% of 221 duels better than 66%
21% of 19 situations better than 12%
Anubis26
58% better than 64%
0.82 better than 80%
90.6 better than 88%
1.14 better than 76%
58% of 165 duels better than 80%
55% of 11 situations better than 85%
Inferno10
40% -
0.75 -
86.1 -
1.02-
50% of 40 duels -
50% of 6 situations -
Nuke7
71% -
0.73 -
83.9 -
0.98-
60% of 35 duels -
0% of 3 situations -
Cache6
33% -
0.62 -
75.3 -
0.77-
68% of 31 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How akashi plays

Across 194 matches akashi averages K/R 0.80, ADR 87.1 and a rating of 1.09. Biggest strength: Opening duels won at 62%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 43%, better than only 9% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 43% headshots. The strongest map is Dust 2 with a 66% win rate in 47 matches. In 95 of 194 matches the rating was 1.10 or higher (49%), in 59 it was below 0.90. In 137 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. akashi loses the most ELO on Ancient (−87 ELO, win rate 41%). Things go best in match 3 of the day (+45 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +45 ELO. Improved over the last three months: ELO +95. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.09, ADR at 87.0, Headshots at 43%. Last 30 days: 67 matches, win rate 58%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.