akashchyts

Poland
161 matches tracked 36 matches in 30 days
Last updated:

How does akashchyts play?

Rating 0.94 (from 36 matches) K/R 0.68 ADR 77.3 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31% on level 6
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with at least a normal rating (0.90 and up). 42%
Rating spread from 36 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 3% normal 0.90 to 1.09 8% weak 0.75 to 0.89 11% very weak below 0.75 47%
Player type
Hits the head
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 45%−5 pp better than 14%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 16%−6 pp better than 20%
Clutch kills per match 1.0−0.7 better than 6%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+5 pp better than 77%
AWP share of kills 1%−10 pp better than 8%
K/D 0.88−0.10 better than 15%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.5%−2.4 pp better than 4%
Rounds with 3K 3.1%−0.7 pp better than 23%
MVPs per match 2.1−0.1 better than 47%
4Ks and aces 22x 4K, 7 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 17%
Utility damage per round 4.2+0.1 better than 57%
Enemies flashed per round 0.29+0.03 better than 60%
Rounds with a death 77%+4 pp better than 11%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.23, ADR −17.1, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.65 (at the start 0.88).

Patterns

From the last 161 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
28 matches · 39% wins
In match 4 of the day ±0 ELO
24 matches · 33% wins
Between 12:00 and 18:00 −52 ELO, win rate 41%

akashchyts loses the most ELO in match 3 of the day: ±0 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Cache
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
52% better than 57%
0.74 better than 65%
82.2 better than 68%
1.04 better than 68%
51% of 251 duels better than 59%
17% of 18 situations better than 7%
Mirage36
56% better than 74%
0.61 better than 9%
71.6 better than 17%
0.77-
44% of 158 duels better than 19%
44% of 16 situations better than 70%
Ancient27
41% better than 23%
0.67 better than 25%
76.3 better than 32%
0.93-
50% of 117 duels better than 53%
83% of 18 situations better than 99%
Anubis17
47% better than 34%
0.77 better than 76%
85.3 better than 81%
0.87-
54% of 101 duels better than 71%
17% of 12 situations better than 9%
Cache12
42% -
0.54 -
66.6 -
1.06-
28% of 53 duels -
80% of 5 situations -
Inferno10
60% -
0.65 -
74.5 -
0.68-
43% of 44 duels -
56% of 9 situations -
Nuke8
75% -
0.72 -
83.7 -
0.97-
49% of 35 duels -
67% of 3 situations -
Vertigo3
33% -
0.55 -
68.9 -
-
27% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How akashchyts plays

Across 161 matches akashchyts averages K/R 0.68 and ADR 77.3; the rating across the 36 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 44%. That is better than 80% of players on level 6. Most room to improve: Rounds with a death at 77%. That is better than only 11% of players on level 6. On average 15.6 kills per match, 50% of them headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 12 of 36 matches the rating was 1.10 or higher (33%), in 21 it was below 0.90. In 141 matches with detailed stats: 22 4Ks and 7 aces. Best month by rating: September 2026 at 0.95. akashchyts loses the most ELO in match 3 of the day (±0 ELO, win rate 39%). Things go best on Ancient (+43 ELO, win rate 41%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.23, ADR −17.1, Win rate −5 pp. Last 30 days: 36 matches, win rate 50%, ELO balance −55.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.