aiquebo666-

FO
118 matches tracked 38 matches in 30 days
Last updated:

How does aiquebo666- play?

Rating 1.09 (from 98 matches) K/R 0.78 ADR 84.8 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 98 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 51%+1 pp · Ø 50% better than 49%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 59%
AWP share of kills 14%+4 pp · Ø 10% better than 71%
K/D 1.08+0.08 · Ø 1.00 better than 70%
Pistol kills per match 3.4
Knife kills 7 in 118 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.6 pp · Ø 13.1% better than 81%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 73%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 20x 4K, 1 ace in 61 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 92%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 89%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 79%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.10, ADR +5.9
= Stayed the same
Headshots at 51%
▼ Got worse
Win rate −18 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.81 (at the start 0.75). Clearly above the average (0.72).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
25 matches · 32% win rate
On Dust 2 −25 ELO
25 matches · 56% win rate
Between 12:00 and 18:00 −116 ELO, win rate 37%

aiquebo666- loses the most ELO on Anubis: −25 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Dust 2
  2. Most kills in a match: 52 · Nuke
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
47% better than 33%
0.81 better than 81%
87.7 better than 81%
1.12 better than 79%
47% of 126 duels better than 27%
39% of 18 situations better than 54%
Anubis25
32% better than 5%
0.71 better than 37%
78.6 better than 42%
0.97 better than 31%
48% of 132 duels better than 32%
30% of 20 situations better than 29%
Dust 225
56% better than 66%
0.93 better than 98%
95.6 better than 96%
1.33 better than 99%
64% of 88 duels better than 97%
47% of 17 situations better than 74%
Ancient10
40% -
0.57 -
73.0 -
0.69-
39% of 31 duels -
0% of 2 situations -
Inferno10
50% -
0.72 -
71.9 -
1.00-
51% of 45 duels -
-
Cache8
63% -
0.77 -
83.5 -
1.11-
44% of 9 duels -
25% of 4 situations -
Nuke3
100% -
0.85 -
92.6 -
1.28-
61% of 33 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aiquebo666- plays

Across 118 matches aiquebo666- averages K/R 0.78 and ADR 84.8; the rating across the 98 rated matches is 1.09. Biggest strength: Utility hit rate at 43%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 51% headshots. The strongest map is Dust 2 with a 56% win rate in 25 matches. In 41 of 98 matches the rating was 1.10 or higher (42%), in 33 it was below 0.90. In 61 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: October 2026 at 1.14. aiquebo666- loses the most ELO on Anubis (−25 ELO, win rate 32%). Things go best on Mirage (+16 ELO, win rate 47%). Improved over the last three months: K/R +0.06, Rating +0.10, ADR +5.9. Got weaker: Win rate −18 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 38 matches, win rate 45%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.