aguuz-

AR
125 matches tracked
Last updated:

How does aguuz- play?

Rating 1.01 (from 75 matches) K/R 0.70 ADR 79.6 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 75 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 97%
Opening duels won 50%−1 pp · Ø 51% better than 46%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 89%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 91%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 8%−2 pp · Ø 10% better than 48%
K/D 0.94−0.08 · Ø 1.02 better than 23%
Pistol kills per match 2.8
Knife kills 1 in 125 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (3.9%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 58%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 35%
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 11x 4K, 2 aces in 38 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+7 pp · Ø 36% better than 94%
Utility damage per round 8.2+4.0 · Ø 4.2 better than 98%
Enemies flashed per round 0.46+0.18 · Ø 0.28 better than 88%
Deaths per round 74%+2 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, ADR +10.7, Headshots +4 pp, Win rate +3 pp
= Stayed the same
Rating at 1.02, ELO at 1,818
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.74 (at the start 0.68). Just above the average (0.73).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +23 ELO
33 matches · 42% win rate
On Wednesdays +38 ELO, win rate 32%

aguuz- loses the most ELO in match 1 of the day: +23 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 2.54 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
57% better than 74%
0.72 right on the average
81.4 better than 61%
1.09 better than 78%
49% of 144 duels better than 42%
58% of 12 situations better than 93%
Dust 227
48% better than 42%
0.60 better than 3%
72.9 better than 15%
0.84 better than 3%
47% of 102 duels better than 32%
20% of 5 situations better than 9%
Anubis16
63% better than 84%
0.75 better than 59%
82.8 better than 64%
1.01-
51% of 65 duels right on the average
67% of 3 situations better than 96%
Inferno16
63% better than 80%
0.73 right on the average
85.6 better than 73%
1.05-
52% of 69 duels right on the average
33% of 3 situations better than 42%
Cache10
50% -
0.76 -
86.2 -
1.20-
55% of 33 duels -
0% of 1 situations -
Ancient9
44% -
0.62 -
71.7 -
0.87-
37% of 35 duels -
0% of 1 situations -
Nuke8
25% -
0.71 -
71.5 -
0.88-
45% of 31 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aguuz- plays

Across 125 matches aguuz- averages K/R 0.70 and ADR 79.6; the rating across the 75 rated matches is 1.01. Biggest strength: Utility damage per round at 8.2, better than 98% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 22% of level 9 players. Averages 15.4 kills per match with 43% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 29 of 75 matches the rating was 1.10 or higher (39%), in 29 it was below 0.90. In 38 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: June 2026 at 1.15. aguuz- loses the most ELO in match 1 of the day (+23 ELO, win rate 42%). Things go best on Dust 2 (+53 ELO, win rate 48%). Match no. 3 of the day goes best: 65% win rate, +32 ELO. Improved over the last three months: K/R +0.06, ADR +10.7, Headshots +4 pp, Win rate +3 pp. Unchanged in recent months: Rating at 1.02, ELO at 1,818. Last 30 days: 4 matches, win rate 75%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.