agusfack

AR
42 matches tracked
Last updated:

How does agusfack play?

Rating 0.81 K/R 0.60 ADR 70.9 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7% on level 3
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 36%
Rating distribution from 42 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 5% good 1.10 to 1.29 14% normal 0.90 to 1.09 14% weak 0.75 to 0.89 10% very weak below 0.75 55%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 3 about average weaker than most

Compared with 841 players on level 3, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

agusfack wins 48 of 100 opening duels. 1 percentage point above the level 3 average (47%).

Rounds with first kill 9%0 pp on par
Opening duels won 48%+1 pp better than 53%

Clutch

Weakness
Last one alive

Averages 0.8 kills per match as the last one alive. 0.8 below the level 3 average (1.6).

Clutch 1v1 won 23%−13 pp better than 4%
Clutch 1v2 won 14%−6 pp better than 15%
Clutch kills per match 0.8−0.8 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.79 kills per death. 0.13 below the level 3 average (0.92).

Headshot rate 40%−1 pp better than 44%
AWP share of kills 4%−7 pp better than 26%
K/D 0.79−0.13 better than 9%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Averages 1.6 round MVPs per match. 0.4 below the level 3 average (2.0).

2K rounds 11.2%−1.0 pp better than 25%
3K rounds 2.9%−0.5 pp better than 28%
MVPs per match 1.6−0.4 better than 12%
4Ks and aces 1x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

agusfack dies in 76 of 100 rounds. 2 percentage points above the level 3 average (74%). Lower is better.

Utility hit rate 36%+2 pp better than 68%
Utility damage per round 4.7+1.2 better than 72%
Enemies flashed per round 0.15−0.08 better than 30%
Deaths per round 76%+2 pp better than 26%

Progress

One value per month, dashed line is the level 3 average
Whether agusfack is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 42 matches, all from the last 3 months.

Kills per round (K/R)

0.51
AugSepOct

Patterns

From the last 42 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.26 · Anubis
  3. Most kills in a match: 28 · Mirage

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
58% better than 86%
0.57 better than 8%
68.7 better than 17%
0.77 better than 6%
47% of 75 duels on par
18% of 11 situations better than 9%
Inferno6
67% -
0.55 -
62.8 -
0.81-
37% of 27 duels -
-
Cache5
40% -
0.53 -
64.0 -
0.66-
36% of 28 duels -
-
Dust 24
25% -
0.52 -
63.8 -
0.68-
40% of 10 duels -
-
Nuke3
33% -
0.76 -
89.3 -
1.00-
77% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How agusfack plays

Across 42 matches agusfack averages K/R 0.60, ADR 70.9 and a rating of 0.81. Most room to improve: Clutch 1v1 won at 23%, better than only 4% of level 3 players. Averages 12.8 kills per match with 40% headshots. In 9 of 42 matches the rating was 1.10 or higher (21%), in 27 it was below 0.90. In 42 matches with detailed stats: 1 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.