agenttek1lla

GE
90 matches tracked 15 matches in 30 days
Last updated:

How does agenttek1lla play?

Rating 1.01 (from 49 matches) K/R 0.70 ADR 75.6 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 49 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 8% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 29%−10 pp better than 10%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 17%+6 pp better than 79%
K/D 0.98−0.05 better than 29%
Pistol kills per match 3.4

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.2%−1.1 pp better than 18%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 11x 4K, 1 ace in 90 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.70.

Patterns

From the last 90 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −25 ELO
29 matches · 52% wins

agenttek1lla loses the most ELO on Mirage: −25 ELO, 52% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Highest rating in a match: 1.83 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
52% level
0.67 better than 18%
75.8 better than 24%
0.94 better than 20%
55% of 106 duels better than 69%
22% of 18 situations better than 10%
Dust 219
37% better than 8%
0.71 better than 35%
74.1 better than 17%
0.93-
57% of 72 duels better than 78%
15% of 13 situations better than 6%
Ancient12
42% -
0.76 -
80.3 -
1.19-
49% of 68 duels -
33% of 6 situations -
Anubis9
44% -
0.62 -
68.3 -
0.88-
52% of 31 duels -
33% of 9 situations -
Inferno9
44% -
0.75 -
81.1 -
1.03-
61% of 28 duels -
43% of 7 situations -
Nuke9
44% -
0.75 -
75.3 -
1.33-
35% of 40 duels -
43% of 7 situations -
Cache3
33% -
0.60 -
74.2 -
0.99-
40% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How agenttek1lla plays

Across 90 matches agenttek1lla averages K/R 0.70 and ADR 75.6; the rating across the 49 rated matches is 1.01. Biggest strength: Headshot rate at 57%. That is better than 84% of players on level 10. Most room to improve: Clutch 1v1 won at 29%. That is better than only 10% of players on level 10. On average 15.3 kills per match, 57% of them headshots. The strongest map is Mirage with a 52% win rate in 29 matches. In 15 of 49 matches the rating was 1.10 or higher (31%), in 19 it was below 0.90. In 90 matches with detailed stats: 11 4Ks and 1 aces. Best month by rating: September 2026 at 1.00. agenttek1lla loses the most ELO on Mirage (−25 ELO, win rate 52%). Things go best in match 1 of the day (+6 ELO, win rate 50%). Last 30 days: 15 matches, win rate 53%, ELO balance −11.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.