afy-

MY
182 matches tracked 42 matches in 30 days
ELO ▼ 81
2,309
30-day peak: 2,409
Rank SEA ▼ 720 places
#2,105 #100 in MY
30 days · before #1,385 · best #1,334
Last updated:

How does afy- play?

Rating 1.06 (from 130 matches) K/R 0.72 ADR 78.2 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 130 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 48%−3 pp better than 22%

Clutch

Strength
Last one alive
Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 2.6+1.0 better than 98%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 63%+12 pp better than 98%
AWP share of kills 2%−9 pp better than 13%
K/D 1.07+0.03 better than 61%
Pistol kills per match 3.4
Knife kills 2 in 182 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%−0.1 pp better than 43%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 25x 4K, 3 aces in 130 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 4.4+0.3 better than 58%
Enemies flashed per round 0.48+0.18 better than 89%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +8 pp, ELO +304
= Stayed the same
K/R at 0.73, ADR at 79.2, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.71).

Patterns

From the last 182 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −11 ELO
37 matches · 41% wins
On Ancient −6 ELO
42 matches · 52% wins
Between 6:00 and 12:00 −47 ELO, win rate 35%
On Wednesdays ±0 ELO, win rate 31%

afy- loses the most ELO on Anubis: −11 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Inferno
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 39 · Cache

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient42
52% better than 44%
0.74 level
78.5 better than 33%
1.08 better than 69%
50% of 100 duels better than 39%
48% of 23 situations better than 73%
Anubis37
41% better than 15%
0.77 better than 63%
83.5 better than 65%
1.10 better than 70%
52% of 86 duels level
29% of 28 situations better than 25%
Inferno29
38% better than 8%
0.67 better than 16%
76.4 better than 18%
1.04 better than 43%
41% of 76 duels better than 7%
63% of 16 situations better than 91%
Mirage20
60% better than 81%
0.66 better than 13%
74.9 better than 19%
0.96 better than 24%
38% of 58 duels better than 3%
63% of 8 situations better than 96%
Cache19
53% -
0.73 -
75.5 -
1.02-
54% of 63 duels -
36% of 22 situations -
Dust 217
65% better than 88%
0.77 better than 62%
79.5 better than 42%
1.24-
52% of 29 duels level
22% of 9 situations better than 13%
Nuke7
43% -
0.66 -
79.5 -
0.92-
55% of 20 duels -
50% of 6 situations -
Overpass5
40% -
0.76 -
73.7 -
-
-
-
Vertigo3
67% -
0.69 -
77.9 -
1.02-
44% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How afy- plays

Across 182 matches afy- averages K/R 0.72 and ADR 78.2; the rating across the 130 rated matches is 1.06. Biggest strength: Headshot rate at 63%. That is better than 98% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 16.3 kills per match, 63% of them headshots. The strongest map is Dust 2 with a 65% win rate in 17 matches. In 57 of 130 matches the rating was 1.10 or higher (44%), in 39 it was below 0.90. In 130 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. afy- loses the most ELO on Anubis (−11 ELO, win rate 41%). Things go best on Inferno (+18 ELO, win rate 38%). Improved over the last three months: Headshots +8 pp, ELO +304. Unchanged in recent months: K/R at 0.73, ADR at 79.2, Win rate at 48%. Last 30 days: 42 matches, win rate 45%, ELO balance −52.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.