affxddma

Belgium
197 matches tracked
ELO
3,108
Peak across the last 197 matches: 3,462
Rank EU ▲ 257 places
#5,020
BE #19 in BE
30 days · prev. #5,277 · best #4,823
Last updated:

How does affxddma play?

Rating 1.00 K/R 0.71 ADR 77.2 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 197 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 49%−3 pp · Ø 52% better than 20%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 0.99−0.06 · Ø 1.05 better than 18%
Pistol kills per match 2.7
Knife kills 2 in 197 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 38%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 24x 4K, 6 aces in 136 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.0−1.9 · Ø 3.9 better than 4%
Enemies flashed per round 0.13−0.19 · Ø 0.32 better than 4%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +6.8
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −3 pp, ELO −277

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.64). Just below the average (0.75).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
36 matches · 42% win rate
On Nuke −53 ELO
24 matches · 38% win rate
Between 18:00 and 24:00 −59 ELO, win rate 42%
On Wednesdays −124 ELO, win rate 40%

affxddma loses the most ELO on Dust 2: −62 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 2.07 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
52% better than 37%
0.73 better than 35%
78.1 better than 28%
1.03 better than 37%
48% of 364 duels better than 23%
45% of 49 situations better than 71%
Dust 236
42% better than 11%
0.63 better than 5%
71.9 better than 8%
0.84 better than 1%
38% of 128 duels better than 2%
29% of 21 situations better than 22%
Ancient33
64% better than 78%
0.81 better than 74%
85.1 better than 64%
1.17 better than 82%
48% of 109 duels better than 23%
30% of 20 situations better than 28%
Nuke24
38% better than 5%
0.69 better than 15%
74.3 better than 12%
0.95 better than 11%
47% of 99 duels better than 18%
33% of 12 situations better than 33%
Cache11
55% -
0.64 -
70.4 -
0.86-
63% of 41 duels -
0% of 5 situations -
Inferno3
67% -
0.68 -
75.5 -
0.90-
43% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How affxddma plays

Across 197 matches affxddma averages K/R 0.71, ADR 77.2 and a rating of 1.00. Biggest strength: Headshot rate at 61%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 61% headshots. The strongest map is Ancient with a 64% win rate in 33 matches. In 72 of 197 matches the rating was 1.10 or higher (37%), in 83 it was below 0.90. In 136 matches with detailed stats: 24 4Ks and 6 aces. Best month by rating: September 2026 at 1.04. affxddma loses the most ELO on Dust 2 (−62 ELO, win rate 42%). Things go best on Ancient (+243 ELO, win rate 64%). Match no. 1 of the day goes best: 60% win rate, −33 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +6.8. Got weaker: Headshots −3 pp, ELO −277. Unchanged in recent months: Win rate at 51%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.