afadrian

Germany
38 matches tracked 38 matches in 30 days
Last updated:

How does afadrian play?

Rating 0.99 K/R 0.72 ADR 78.4 from 38 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67% on level 4
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 38 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 29%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 4 average.
Multi-kills
better than most on level 4 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 43%−6 pp better than 13%

Clutch

Average
Last one alive
Clutch 1v1 won 28%−9 pp better than 9%
Clutch 1v2 won 19%−3 pp better than 39%
Clutch kills per match 1.4−0.3 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 37%−6 pp better than 21%
AWP share of kills 10%−1 pp better than 53%
K/D 0.94−0.02 better than 50%
Pistol kills per match 1.7
Knife kills 1 in 38 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.1%−0.5 pp better than 41%
Rounds with 3K 3.7%0.0 pp level
MVPs per match 2.2+0.1 better than 75%
4Ks and aces 15x 4K, 0 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 87%
Utility damage per round 5.2+1.4 better than 79%
Enemies flashed per round 0.28+0.04 better than 62%
Rounds with a death 76%+3.0 pp better than 21%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.67
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.74.

Patterns

From the last 38 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Inferno
  2. Highest rating in a match: 1.84 · Ancient
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 38 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
44% better than 34%
0.67 better than 39%
76.1 better than 47%
0.91 better than 32%
41% of 63 duels better than 14%
60% of 5 situations better than 93%
Inferno7
29% –
0.77 –
78.0 –
1.08–
37% of 43 duels –
0% of 5 situations –
Ancient5
20% –
0.92 –
94.8 –
1.26–
47% of 36 duels –
0% of 3 situations –
Anubis4
75% –
0.69 –
77.8 –
1.02–
29% of 17 duels –
67% of 3 situations –
Nuke4
0% –
0.60 –
71.5 –
0.84–
55% of 20 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How afadrian plays

Across 38 matches afadrian averages K/R 0.72, ADR 78.4 and a rating of 0.99. Biggest strength: Utility with impact at 41%. That is better than 87% of players on level 4. Most room to improve: Clutch 1v1 won at 28%. That is better than only 9% of players on level 4. On average 15.9 kills per match, 37% of them headshots. In 12 of 38 matches the rating was 1.10 or higher (32%), in 16 it was below 0.90. In 38 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. Last 30 days: 38 matches, win rate 39%, ELO balance −1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.