aexxx-
Name history of aexxx-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does aexxx- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).
Compared with 1,682 players on level 9, each player over up to their last 100 matches.
Opening
Averageaexxx- wins 57 of 100 opening duels. 6 percentage points above the level 9 average (51%).
Clutch
AverageAverages 2.1 kills per match as the last one alive. 0.5 above the level 9 average (1.6).
Weapons and aim
Average63 of 100 kills by aexxx- are headshots. 15 percentage points above the level 9 average (48%).
Impact
Averageaexxx- gets exactly 2 kills in 14.0 of 100 rounds. 0.9 percentage points above the level 9 average (13.1%).
Utility and deaths
Average32 of 100 nades by aexxx- deal damage or blind an enemy. 3 percentage points below the level 9 average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Feb to May 2026.
Kills per round (K/R)
Best month: June 2026 with 0.81. Last 3 months: 0.78 (at the start 0.76). 0.05 above the level 9 average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.10.
Damage per round (ADR)
Best month: September 2026 with 83.5. Last 3 months: 83.4 (at the start 82.2). 3.7 above the level 9 average (79.7).
Share of headshot kills
Best month: March 2026 with 66%. Last 3 months unchanged at 63%. 15 percentage points above the level 9 average (48%).
Matches won (win rate)
Best month: September 2026 with 51%. Last 3 months: 49% (at the start 34%). 1 percentage point below the level 9 average (50%).
Best month: September 2026 with 2,030.
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 197 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
aexxx- loses the most ELO on Ancient: −26 ELO, 60% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.98 · Ancient
- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 31 · Nuke
Maps in detail
from the last 197 matchesCompared with players on the same level who have at least 15 matches on the map.
How aexxx- plays
Across 197 matches aexxx- averages K/R 0.78 and ADR 82.9; the rating across the 147 rated matches is 1.09. Biggest strength: Headshot rate at 63%, better than 99% of level 9 players. Averages 16.8 kills per match with 63% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 70 of 147 matches the rating was 1.10 or higher (48%), in 46 it was below 0.90. In 147 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: September 2026 at 1.10. aexxx- loses the most ELO on Ancient (−26 ELO, win rate 60%). Things go best on Anubis (+38 ELO, win rate 51%). Match no. 1 of the day goes best: 55% win rate, −52 ELO. Improved over the last three months: Win rate +15 pp. Unchanged in recent months: K/R at 0.78, ADR at 83.4, Headshots at 63%. Last 30 days: 53 matches, win rate 51%, net ELO +49.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.