aervayne

Ukraine
On FACEIT since 2021 258 matches tracked 101 matches in 30 days
Last updated:

How does aervayne play?

Rating 1.05 (from 235 matches) K/R 0.75 ADR 80.1 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 235 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (51%).

Headshot rate 65%+14 pp · Ø 51% better than 99%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.06+0.03 · Ø 1.03 better than 54%
Pistol kills per match 2.8
Knife kills 4 in 258 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 47%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 31%
4Ks and aces 29x 4K, 2 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 65%
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 80.7, Headshots at 65%
▼ Got worse
ELO −115

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.75 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −120 ELO
60 matches · 37% win rate
Between 0:00 and 6:00 +88 ELO, win rate 42%
On Sundays −270 ELO, win rate 35%

aervayne loses the most ELO in match 1 of the day: −120 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Mirage
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
55% better than 61%
0.75 right on the average
80.3 better than 46%
1.06 better than 57%
54% of 312 duels better than 64%
28% of 50 situations better than 21%
Dust 259
46% better than 26%
0.76 better than 55%
79.9 better than 40%
1.06 better than 53%
48% of 196 duels better than 28%
54% of 26 situations better than 87%
Anubis52
54% better than 53%
0.75 right on the average
82.6 better than 56%
1.07 better than 56%
58% of 172 duels better than 81%
28% of 18 situations better than 24%
Ancient35
37% better than 7%
0.75 right on the average
81.0 better than 44%
1.07 better than 59%
56% of 147 duels better than 74%
33% of 27 situations better than 38%
Cache12
50% -
0.77 -
80.6 -
1.07-
50% of 28 duels -
40% of 10 situations -
Inferno11
45% -
0.61 -
71.1 -
0.91-
50% of 28 duels -
67% of 3 situations -
Nuke10
40% -
0.71 -
74.8 -
0.93-
54% of 28 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aervayne plays

Across 258 matches aervayne averages K/R 0.75 and ADR 80.1; the rating across the 235 rated matches is 1.05. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 65% headshots. The strongest map is Mirage with a 55% win rate in 78 matches. In 101 of 235 matches the rating was 1.10 or higher (43%), in 73 it was below 0.90. In 200 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: July 2026 at 1.17. aervayne loses the most ELO in match 1 of the day (−120 ELO, win rate 37%). Things go best in match 2 of the day (+150 ELO, win rate 54%). From match no. 5 of the day on, things go best: 56% win rate, +145 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: ELO −115. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 80.7, Headshots at 65%. Last 30 days: 101 matches, win rate 50%, net ELO −95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.