adeX-77

ID
182 matches tracked 36 matches in 30 days
ELO ▲ 60
3,841
30-day peak: 3,925
Rank SEA
#3
#1 in ID
30 days · prev. #3 · best #3
Last updated:

How does adeX-77 play?

Rating 1.45 (from 121 matches) K/R 1.02 ADR 101.2 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 10
1.45
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 93%
Rating distribution from 120 matches
outstanding 1.80 and up 20% strong 1.30 to 1.79 47% good 1.10 to 1.29 13% normal 0.90 to 1.09 13% weak 0.75 to 0.89 4% very weak below 0.75 3%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Strength
The first duels of the round

adeX-77 gets the first kill in 19 of 100 rounds. 8 percentage points above the level 10 average (11%).

Rounds with first kill 19%+8 pp better than 99%
Opening duels won 62%+11 pp better than 98%

Clutch

Average
Last one alive

adeX-77 wins 28 of 100 1v2s. 7 percentage points above the level 10 average (21%).

Clutch 1v1 won 43%+3 pp better than 74%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

1.55 kills per death. 0.51 above the level 10 average (1.04).

Headshot rate 40%−11 pp better than 6%
AWP share of kills 43%+32 pp better than 99%
K/D 1.55+0.51 better than 99%
Pistol kills per match 3.3
Knife kills 3 in 182 matches

Impact

Strength
Damage and big rounds

adeX-77 gets exactly 3 kills in 7.7 of 100 rounds. 3.6 percentage points above the level 10 average (4.1%).

2K rounds 18.3%+4.9 pp better than 99%
3K rounds 7.7%+3.6 pp better than 99%
MVPs per match 3.4+1.0 better than 99%
4Ks and aces 55x 4K, 7 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 1.6 utility damage per round from HEs and mollies. 2.5 below the level 10 average (4.1).

Utility hit rate 23%−12 pp better than 1%
Utility damage per round 1.6−2.5 better than 1%
Enemies flashed per round 0.28−0.02 better than 46%
Deaths per round 66%−5 pp better than 95%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Win rate +4 pp, ELO +229
= Stayed the same
K/R at 1.01, ADR at 100.9
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: September 2026 with 1.05. Last 3 months: 1.01 (at the start 1.03). 0.27 above the level 10 average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −117 ELO
39 matches · 59% win rate
Between 12:00 and 18:00 −43 ELO, win rate 67%
On Fridays +19 ELO, win rate 58%

adeX-77 loses the most ELO in match 2 of the day: −117 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Highest rating in a match: 2.59 · Dust 2
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 16 wins in a row · Mirage

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
74% better than 99%
1.03 better than 99%
104.4 better than 99%
1.50 better than 99%
61% of 462 duels better than 92%
40% of 43 situations better than 57%
Mirage52
67% better than 93%
0.97 better than 99%
95.3 better than 94%
1.37 better than 99%
65% of 268 duels better than 97%
39% of 31 situations better than 52%
Anubis20
70% better than 93%
1.17 better than 99%
115.7 better than 99%
1.69-
68% of 152 duels better than 99%
40% of 15 situations better than 54%
Ancient19
58% better than 66%
0.90 better than 97%
89.9 better than 88%
1.26 better than 96%
57% of 76 duels better than 79%
27% of 15 situations better than 22%
Cache13
92% -
1.13 -
107.7 -
1.56-
64% of 75 duels -
43% of 7 situations -
Nuke9
78% -
0.99 -
97.4 -
1.45-
62% of 68 duels -
38% of 8 situations -
Inferno7
100% -
1.01 -
97.7 -
1.51-
66% of 53 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How adeX-77 plays

Across 182 matches adeX-77 averages K/R 1.02 and ADR 101.2; the rating across the 121 rated matches is 1.45. Biggest strength: Rating at 1.45, better than 99% of level 10 players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 players. Averages 22.2 kills per match with 40% headshots. The strongest map is Cache with a 92% win rate in 13 matches. In 96 of 120 matches the rating was 1.10 or higher (80%), in 9 it was below 0.90. In 120 matches with detailed stats: 55 4Ks and 7 aces. Best month by rating: September 2026 at 1.49. adeX-77 loses the most ELO in match 2 of the day (−117 ELO, win rate 59%). Things go best in match 4 of the day (+213 ELO, win rate 80%). Match no. 4 of the day goes best: 80% win rate, +213 ELO. Improved over the last three months: Win rate +4 pp, ELO +229. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 1.01, ADR at 100.9. Last 30 days: 36 matches, win rate 67%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.