add0-
How does add0- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).
Compared with 1,985 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average36% of 1v1s won and so slightly below the average (39%).
Weapons and aim
Average55% headshots and so clearly above the average (51%).
Impact
AverageExactly 2 kills in 12.4% of rounds and so slightly below the average (13.3%).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · all ELO ranges averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.71. Last 3 months: 0.71 (at the start 0.69). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.01. Last 3 months: 0.99 (at the start 0.96). Slightly below the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 77.4. Last 3 months: 76.2 (at the start 76.5). Slightly below the average (80.2).
Share of headshot kills
Best month: October 2026 with 58%. Last 3 months: 55% (at the start 53%). Clearly above the average (51%).
Matches won (win rate)
Best month: August 2026 with 49%. Last 3 months: 46% (at the start 48%). Clearly below the average (49%).
Best month: October 2026 with 2,229. Last 3 months: 2,073 (at the start 1,738).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 39%.
Patterns
From the last 294 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
add0- loses the most ELO in match 2 of the day: −87 ELO, 35% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Inferno
- Highest rating in a match: 2.36 · Mirage
- Most kills in a match: 40 · Mirage
Maps in detail
from the last 294 matchesCompared with players on the same level who have at least 15 matches on the map.
How add0- plays
Across 294 matches add0- averages K/R 0.70 and ADR 76.2; the rating across the 293 rated matches is 0.98. Biggest strength: Headshot rate at 55%, better than 76% of level 10 · all ELO ranges players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · all ELO ranges players. Averages 15.7 kills per match with 55% headshots. The strongest map is Cache with a 59% win rate in 17 matches. In 105 of 293 matches the rating was 1.10 or higher (36%), in 133 it was below 0.90. In 227 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. add0- loses the most ELO in match 2 of the day (−87 ELO, win rate 35%). Things go best from match 5 of the day (+161 ELO, win rate 53%). From match no. 5 of the day on, things go best: 53% win rate, +161 ELO. Improved over the last three months: Headshots +2 pp, ELO +335. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 76.2, Win rate at 46%. Last 30 days: 81 matches, win rate 46%, net ELO +36.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.