add0-

BA
294 matches tracked 81 matches in 30 days
Last updated:

How does add0- play?

Rating 0.98 (from 293 matches) K/R 0.70 ADR 76.2 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 293 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

all ELO ranges

Compared with 1,985 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 27%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 76%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.97−0.05 · Ø 1.02 better than 24%
Pistol kills per match 3.0
Knife kills 6 in 294 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.3%).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 22%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 43x 4K, 2 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +2 pp, ELO +335
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 76.2, Win rate at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.71 (at the start 0.69). Just below the average (0.73).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −87 ELO
48 matches · 35% win rate
On Dust 2 −21 ELO
91 matches · 46% win rate
Between 0:00 and 6:00 −20 ELO, win rate 36%
On Saturdays −25 ELO, win rate 35%

add0- loses the most ELO in match 2 of the day: −87 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Highest rating in a match: 2.36 · Mirage
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
46% better than 26%
0.68 better than 20%
72.7 better than 11%
0.94 better than 18%
45% of 366 duels better than 18%
25% of 51 situations better than 16%
Mirage71
52% right on the average
0.74 right on the average
81.3 better than 51%
1.05 better than 55%
49% of 280 duels better than 35%
50% of 34 situations better than 81%
Ancient43
49% better than 35%
0.75 right on the average
80.3 better than 41%
1.04 better than 53%
52% of 206 duels better than 54%
26% of 23 situations better than 22%
Inferno42
31% better than 2%
0.63 better than 8%
70.2 better than 6%
0.90 better than 8%
47% of 131 duels better than 18%
29% of 21 situations better than 33%
Anubis19
53% right on the average
0.70 better than 26%
74.6 better than 16%
0.95 better than 19%
44% of 68 duels better than 13%
45% of 11 situations better than 67%
Cache17
59% -
0.71 -
79.4 -
0.98-
51% of 63 duels -
38% of 13 situations -
Nuke9
44% -
0.77 -
83.3 -
1.05-
59% of 32 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How add0- plays

Across 294 matches add0- averages K/R 0.70 and ADR 76.2; the rating across the 293 rated matches is 0.98. Biggest strength: Headshot rate at 55%, better than 76% of level 10 · all ELO ranges players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · all ELO ranges players. Averages 15.7 kills per match with 55% headshots. The strongest map is Cache with a 59% win rate in 17 matches. In 105 of 293 matches the rating was 1.10 or higher (36%), in 133 it was below 0.90. In 227 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. add0- loses the most ELO in match 2 of the day (−87 ELO, win rate 35%). Things go best from match 5 of the day (+161 ELO, win rate 53%). From match no. 5 of the day on, things go best: 53% win rate, +161 ELO. Improved over the last three months: Headshots +2 pp, ELO +335. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 76.2, Win rate at 46%. Last 30 days: 81 matches, win rate 46%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.