accela

Norway
153 matches tracked
ELO
2,769
Peak across recorded matches: 3,062
Rank NA ▼ 9 places
#590
NO #200 in NO
30 days · prev. #581 · best #581
Last updated:

How does accela play?

Rating 1.09 (from 127 matches) K/R 0.78 ADR 83.0 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 127 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
AWPerClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+3 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

69% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 69%+29 pp · Ø 40% better than 99%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 18%
AWP share of kills 24%+13 pp · Ø 11% better than 90%
K/D 1.16+0.11 · Ø 1.05 better than 78%
Pistol kills per match 2.6 from the last 128
Knife kills 3 in 128 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 15%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 64%
MVPs per match 2.5+0.2 · Ø 2.3 better than 62%
4Ks and aces 4x 4K, 0 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.32).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.52+0.20 · Ø 0.32 better than 93%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.08, Win rate at 64%
▼ Got worse
K/R −0.07, ADR −9.6, Headshots −7 pp, ELO −275

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.73 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −81 ELO
24 matches · 58% win rate
In match 2 of the day +69 ELO
23 matches · 57% win rate
Between 6:00 and 12:00 −25 ELO, win rate 58%
On Saturdays −14 ELO, win rate 52%

accela loses the most ELO on Anubis: −81 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
64% better than 89%
0.80 better than 70%
88.0 better than 78%
1.12 better than 70%
55% of 182 duels better than 67%
48% of 25 situations better than 78%
Dust 227
67% better than 91%
0.77 better than 58%
79.1 better than 36%
1.09 better than 60%
55% of 131 duels better than 66%
15% of 13 situations better than 5%
Anubis24
58% better than 64%
0.80 better than 73%
82.7 better than 56%
1.14 better than 76%
52% of 108 duels right on the average
54% of 13 situations better than 83%
Ancient19
68% better than 91%
0.70 better than 23%
73.7 better than 11%
1.05 right on the average
58% of 57 duels better than 81%
44% of 9 situations better than 66%
Nuke8
38% -
0.64 -
75.1 -
0.87-
53% of 36 duels -
33% of 6 situations -
Cache7
71% -
0.76 -
84.2 -
1.15-
36% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How accela plays

Across 153 matches accela averages K/R 0.78 and ADR 83.0; the rating across the 127 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 69%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 46% headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 59 of 127 matches the rating was 1.10 or higher (46%), in 37 it was below 0.90. In 33 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 1.11. accela loses the most ELO on Anubis (−81 ELO, win rate 58%). Things go best on Mirage (+127 ELO, win rate 64%). Match no. 1 of the day goes best: 73% win rate, +14 ELO. Got weaker: K/R −0.07, ADR −9.6, Headshots −7 pp, ELO −275. Unchanged in recent months: Rating at 1.08, Win rate at 64%. Last 30 days: 7 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.