acc1dently

Austria
147 matches tracked 69 matches in 30 days
Last updated:

How does acc1dently play?

Rating 1.04 K/R 0.75 ADR 82.5 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 147 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 8%−2 pp · Ø 10% better than 48%
K/D 1.03+0.01 · Ø 1.02 better than 57%
Pistol kills per match 3.0
Zeus kills1 in 147 matches
Knife kills 12 in 147 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.0%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 37%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 27x 4K, 3 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 77%
Enemies flashed per round 0.59+0.31 · Ø 0.28 better than 97%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.16, ADR −13.4, Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.73 (at the start 0.83). Right on the average (0.73).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +50 ELO
26 matches · 42% win rate
On Thursdays +26 ELO, win rate 39%

acc1dently loses the most ELO in match 2 of the day: +50 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 2.40 · Mirage

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
57% better than 71%
0.72 better than 43%
79.1 better than 43%
1.01 better than 48%
51% of 190 duels right on the average
41% of 27 situations better than 59%
Dust 237
62% better than 86%
0.79 better than 80%
86.0 better than 81%
1.09 better than 76%
58% of 149 duels better than 88%
41% of 17 situations better than 61%
Inferno19
58% better than 63%
0.78 better than 73%
88.5 better than 85%
1.03 right on the average
58% of 86 duels better than 79%
29% of 7 situations better than 28%
Anubis14
57% -
0.69 -
71.6 -
0.96-
52% of 64 duels -
44% of 9 situations -
Ancient13
69% -
0.76 -
80.9 -
1.05-
55% of 60 duels -
0% of 5 situations -
Cache7
14% -
0.78 -
83.8 -
1.11-
60% of 25 duels -
50% of 4 situations -
Nuke4
50% -
0.76 -
86.9 -
1.01-
73% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How acc1dently plays

Across 147 matches acc1dently averages K/R 0.75, ADR 82.5 and a rating of 1.04. Biggest strength: Opening duels won at 54%, better than 78% of level 9 players. Averages 16.3 kills per match with 47% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 63 of 147 matches the rating was 1.10 or higher (43%), in 51 it was below 0.90. In 126 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: June 2026 at 1.17. acc1dently loses the most ELO in match 2 of the day (+50 ELO, win rate 42%). Things go best on Mirage (+95 ELO, win rate 57%). From match no. 5 of the day on, things go best: 61% win rate, −4 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.10, Rating −0.16, ADR −13.4, Headshots −4 pp. Last 30 days: 69 matches, win rate 62%, net ELO +169.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.