ac1d--

LV
On FACEIT since 2018 93 matches tracked 57 matches in 30 days
ELO ▲ 241
3,010
30-day peak: 3,010
Rank EU ▲ 1,785 places
#7,445 #66 in LV
30 days · before #9,230 · best #7,401
Last updated:

How does ac1d-- play?

Rating 0.94 (from 71 matches) K/R 0.69 ADR 78.2 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 10
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 71 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Opening

Average
The first duels of the round
Rounds with first kill 6%−5 pp better than 3%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 30%+9 pp better than 92%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 3%−8 pp better than 18%
K/D 0.97−0.06 better than 26%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.2 pp better than 40%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.30.0 level
4Ks and aces 9x 4K, 0 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 5.9+1.8 better than 88%
Enemies flashed per round 0.20−0.10 better than 24%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.74.

Patterns

From the last 93 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −60 ELO
32 matches · 44% wins
On Dust 2 −42 ELO
30 matches · 50% wins
Between 18:00 and 24:00 −81 ELO, win rate 43%
On Thursdays −60 ELO, win rate 45%

ac1d-- loses the most ELO in match 1 of the day: −60 ELO, 44% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.68 · Dust 2
  3. Most kills in a match: 31 · Inferno

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
50% better than 41%
0.72 better than 41%
81.6 better than 54%
0.98 better than 30%
55% of 95 duels better than 70%
38% of 21 situations level
Nuke20
60% better than 63%
0.66 better than 13%
75.0 better than 17%
0.90-
57% of 47 duels better than 71%
29% of 14 situations better than 29%
Anubis19
47% better than 30%
0.66 better than 13%
74.3 better than 16%
0.91-
43% of 47 duels better than 10%
50% of 12 situations better than 77%
Ancient18
44% better than 20%
0.70 better than 27%
79.8 better than 41%
0.93-
62% of 53 duels better than 95%
63% of 8 situations better than 95%
Cache3
100% -
0.82 -
85.2 -
1.29-
17% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ac1d-- plays

Across 93 matches ac1d-- averages K/R 0.69 and ADR 78.2; the rating across the 71 rated matches is 0.94. Biggest strength: Utility damage per round at 5.9. That is better than 88% of players on level 10. Most room to improve: Rounds with first kill at 6%. That is better than only 3% of players on level 10. On average 15.4 kills per match, 52% of them headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 21 of 71 matches the rating was 1.10 or higher (30%), in 33 it was below 0.90. In 84 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 1.00. ac1d-- loses the most ELO in match 1 of the day (−60 ELO, win rate 44%). Things go best in match 2 of the day (+24 ELO, win rate 58%). Last 30 days: 57 matches, win rate 60%, ELO balance +51.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.