aalexia-
How does aalexia- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (51%).
Clutch
Average14% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.98 K/D and so just below the average (1.02).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.83. Last 3 months: 0.69 (at the start 0.74). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.17. Last 3 months: 0.97 (at the start 1.06). Clearly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 89.0. Last 3 months: 76.7 (at the start 82.9). Slightly below the average (80.2).
Share of headshot kills
Best month: May 2026 with 55%. Last 3 months: 50% (at the start 49%). Right on the average (50%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 45% (at the start 51%). Clearly below the average (49%).
Best month: August 2026 with 2,316. Last 3 months: 2,003 (at the start 2,186).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 233 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
aalexia- loses the most ELO on Mirage: −75 ELO, 49% win rate
Records and milestones
from recorded matches- Most kills in a match: 45 · Cache
- Highest rating in a match: 1.97 · Anubis
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 233 matchesCompared with players on the same level who have at least 15 matches on the map.
How aalexia- plays
Across 233 matches aalexia- averages K/R 0.71 and ADR 78.5; the rating across the 203 rated matches is 0.99. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 50% headshots. The strongest map is Ancient with a 57% win rate in 35 matches. In 69 of 203 matches the rating was 1.10 or higher (34%), in 89 it was below 0.90. In 163 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: July 2026 at 1.17. aalexia- loses the most ELO on Mirage (−75 ELO, win rate 49%). Things go best in match 2 of the day (−12 ELO, win rate 52%). Match no. 2 of the day goes best: 52% win rate, −12 ELO. Got weaker: K/R −0.05, Rating −0.09, ADR −6.2, Win rate −6 pp, ELO −183. Unchanged in recent months: Headshots at 50%. Last 30 days: 60 matches, win rate 47%, net ELO +20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.