a1ose-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).
Compared with 1,723 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Average29% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average1.00 K/D and so right on the average (1.00).
Impact
AverageExactly 2 kills in 12.8% of rounds and so just below the average (13.1%).
Utility and deaths
Average30% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.63). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06. Last 3 months: 1.04 (at the start 0.88). Slightly above the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 80.0. Last 3 months: 77.8 (at the start 68.0). Just below the average (79.4).
Share of headshot kills
Best month: October 2026 with 53%. Last 3 months: 50% (at the start 47%). Just above the average (49%).
Matches won (win rate)
Best month: September 2026 with 56%. Last 3 months: 51% (at the start 30%). Clearly above the average (46%).
Best month: October 2026 with 2,145.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 41%.
Patterns
From the last 109 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
a1ose- loses the most ELO on Anubis: −151 ELO, 40% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Anubis
- Highest rating in a match: 1.95 · Ancient
- Most kills in a match: 50 · Anubis
Maps in detail
from the last 109 matchesCompared with players on the same level who have at least 15 matches on the map.
How a1ose- plays
Across 109 matches a1ose- averages K/R 0.72, ADR 76.0 and a rating of 1.01. Biggest strength: Opening duels won at 55%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Ancient with a 59% win rate in 37 matches. In 39 of 109 matches the rating was 1.10 or higher (36%), in 45 it was below 0.90. In 83 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. a1ose- loses the most ELO on Anubis (−151 ELO, win rate 40%). Things go best on Ancient (+62 ELO, win rate 59%). Match no. 2 of the day goes best: 52% win rate, −32 ELO. Improved over the last three months: K/R +0.11, Rating +0.16, ADR +9.8, Headshots +3 pp, Win rate +21 pp. Last 30 days: 32 matches, win rate 56%, net ELO −18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.