a10tioN

LV
On FACEIT since 2014 291 matches tracked 104 matches in 30 days
ELO ▲ 60
3,374
30-day peak: 3,376
Rank EU ▲ 52 places
#1,692
LV #13 in LV
30 days · prev. #1,744 · best #1,667
Last updated:
Next update possible in 1h 33m

How does a10tioN play?

Rating 1.13 K/R 0.80 ADR 86.7 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 291 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (257 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 2.8
Knife kills 2 in 291 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 61%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 59x 4K, 8 aces in 257 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 19%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether a10tioN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 272 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.93
JulAugSepOct

Best month: October 2026 with 0.93.

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −533 ELO
75 matches · 39% win rate
In match 1 of the day −372 ELO
57 matches · 39% win rate
On Sundays −107 ELO, win rate 38%

a10tioN loses the most ELO on Mirage: −533 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.69 · Nuke
  2. Most kills in a match: 46 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
39% better than 4%
0.80 better than 67%
87.1 better than 72%
1.12 better than 67%
51% of 297 duels better than 40%
49% of 37 situations better than 79%
Anubis68
62% better than 71%
0.81 better than 75%
87.0 better than 76%
1.15 better than 76%
56% of 259 duels better than 70%
46% of 50 situations better than 69%
Dust 260
58% better than 62%
0.81 better than 72%
88.4 better than 78%
1.16 better than 75%
58% of 214 duels better than 78%
33% of 24 situations better than 33%
Nuke30
53% better than 32%
0.77 right on the average
83.9 better than 57%
1.08 right on the average
56% of 116 duels better than 64%
50% of 16 situations better than 73%
Cache27
41% better than 4%
0.75 better than 32%
83.6 better than 42%
1.07 better than 34%
58% of 90 duels better than 66%
40% of 15 situations better than 52%
Inferno24
71% better than 76%
0.86 better than 75%
91.8 better than 75%
1.20 better than 68%
62% of 77 duels better than 75%
38% of 8 situations better than 46%
Ancient7
43% -
0.62 -
69.4 -
0.90-
41% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How a10tioN plays

Across 291 matches a10tioN averages K/R 0.80, ADR 86.7 and a rating of 1.13. Biggest strength: Damage per round (ADR) at 86.7, better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 48% headshots. The strongest map is Inferno with a 71% win rate in 24 matches. In 145 of 291 matches the rating was 1.10 or higher (50%), in 86 it was below 0.90. In 257 matches with detailed stats: 59 4Ks and 8 aces. Best month by rating: October 2026 at 1.31. a10tioN loses the most ELO on Mirage (−533 ELO, win rate 39%). Things go best on Dust 2 (+137 ELO, win rate 58%). Match no. 3 of the day goes best: 59% win rate, +87 ELO. Last 30 days: 104 matches, win rate 50%, net ELO −111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.