_yg

AR
100 matches tracked
Last updated:

How does _yg play?

Rating 1.07 (from 50 matches) K/R 0.72 ADR 76.7 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 50 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 22% good 1.10 to 1.29 12% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 7

Compared with 1,166 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (46%).

Headshot rate 53%+7 pp · Ø 46% better than 85%
K/D 0.98−0.02 · Ø 1.00 better than 46%
Pistol kills per match 2.4
Knife kills 1 in 100 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

MVPs per match 2.4+0.1 · Ø 2.3 better than 78%

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
Whether _yg is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 100 before.

Kills per round (K/R)

0.79
JunJulAugSepOct

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays −24 ELO, win rate 31%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Cache
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
43% better than 27%
0.69 better than 33%
74.4 better than 24%
0.94 better than 29%
49% of 138 duels better than 45%
27% of 15 situations better than 23%
Dust 228
46% better than 35%
0.79 better than 83%
83.5 better than 71%
1.24 better than 98%
55% of 87 duels better than 76%
42% of 12 situations better than 64%
Inferno7
43% -
0.72 -
76.8 -
1.06-
51% of 35 duels -
33% of 3 situations -
Nuke7
43% -
0.62 -
64.9 -
0.89-
53% of 36 duels -
50% of 2 situations -
Overpass5
80% -
0.72 -
75.2 -
-
-
-
Anubis3
33% -
0.55 -
64.9 -
0.82-
64% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _yg plays

Across 100 matches _yg averages K/R 0.72 and ADR 76.7; the rating across the 50 rated matches is 1.07. Biggest strength: Headshot rate at 53%, better than 85% of level 7 players. Averages 16.0 kills per match with 53% headshots. The strongest map is Dust 2 with a 46% win rate in 28 matches. In 21 of 50 matches the rating was 1.10 or higher (42%), in 21 it was below 0.90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.