_yatay_

KZ
111 matches tracked 50 matches in 30 days
Last updated:

How does _yatay_ play?

Rating 1.16 K/R 0.82 ADR 86.5 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 111 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 58%+8 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 59%
AWP share of kills 18%+8 pp · Ø 10% better than 83%
K/D 1.19+0.19 · Ø 1.00 better than 91%
Pistol kills per match 3.3
Knife kills 5 in 111 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.1%).

2K rounds 16.1%+3.0 pp · Ø 13.1% better than 96%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 89%
MVPs per match 2.8+0.5 · Ø 2.3 better than 92%
4Ks and aces 28x 4K, 2 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 10%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 60%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 80%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether _yatay_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 98 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.90.

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
25 matches · 64% win rate
On Ancient −8 ELO
24 matches · 54% win rate
On Saturdays ±0 ELO, win rate 40%

_yatay_ loses the most ELO on Dust 2: −23 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 2.25 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
59% better than 79%
0.81 better than 81%
86.4 better than 77%
1.17 better than 88%
54% of 133 duels better than 68%
33% of 24 situations better than 39%
Dust 225
64% better than 88%
0.83 better than 88%
84.7 better than 71%
1.20 better than 91%
55% of 119 duels better than 71%
50% of 16 situations better than 79%
Ancient24
54% better than 55%
0.77 better than 64%
83.9 better than 65%
1.08 better than 67%
53% of 102 duels better than 61%
54% of 13 situations better than 85%
Inferno13
77% -
0.85 -
95.1 -
1.22-
66% of 56 duels -
71% of 7 situations -
Anubis12
67% -
0.81 -
83.0 -
1.12-
61% of 46 duels -
0% of 6 situations -
Cache4
75% -
0.82 -
83.0 -
1.08-
45% of 20 duels -
100% of 1 situations -
Nuke4
75% -
1.04 -
104.1 -
1.42-
76% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _yatay_ plays

Across 111 matches _yatay_ averages K/R 0.82, ADR 86.5 and a rating of 1.16. Biggest strength: Opening duels won at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 51% headshots. The strongest map is Inferno with a 77% win rate in 13 matches. In 61 of 111 matches the rating was 1.10 or higher (55%), in 31 it was below 0.90. In 98 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: August 2026 at 1.28. _yatay_ loses the most ELO on Dust 2 (−23 ELO, win rate 64%). Things go best in match 2 of the day (−30 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, −30 ELO. Last 30 days: 50 matches, win rate 64%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.