_xdxd

Brazil
71 matches tracked
ELO
2,221
Peak across the last 71 matches: 2,285
Rank SA ▼ 572 places
#3,075
BR #2,474 in BR
30 days · prev. #2,503 · best #2,503
Last updated:

How does _xdxd play?

Rating 1.29 K/R 0.91 ADR 96.2 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 71 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 32% good 1.10 to 1.29 28% normal 0.90 to 1.09 10% weak 0.75 to 0.89 6% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 60%+10 pp · Ø 50% better than 96%

Clutch

Average
Last one alive

41% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 41%+20 pp · Ø 21% better than 99%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Strength
Where do the kills come from?

1.30 K/D and so well above the average (1.00).

Headshot rate 60%+11 pp · Ø 49% better than 95%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 1.30+0.30 · Ø 1.00 better than 98%
Pistol kills per match 3.5
Knife kills 1 in 71 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.9% of rounds and so well above the average (3.9%).

2K rounds 15.9%+2.8 pp · Ø 13.1% better than 95%
3K rounds 6.9%+3.0 pp · Ø 3.9% better than 99%
MVPs per match 3.1+0.8 · Ø 2.3 better than 98%
4Ks and aces 32x 4K, 1 ace in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+5 pp · Ø 36% better than 85%
Utility damage per round 7.1+2.9 · Ø 4.2 better than 95%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 38%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether _xdxd is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 69 matches from the last 3 months and 2 before.

Kills per round (K/R)

1.01
JulAugSepOct

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −24 ELO
25 matches · 48% win rate

_xdxd loses the most ELO in match 1 of the day: −24 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Anubis
  2. Most kills in a match: 51 · Inferno
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis22
55% better than 59%
0.89 better than 96%
94.7 better than 97%
1.28 better than 98%
65% of 136 duels better than 97%
43% of 7 situations better than 65%
Inferno19
63% better than 78%
0.97 better than 99%
96.1 better than 92%
1.37 better than 98%
58% of 110 duels better than 75%
38% of 8 situations better than 53%
Nuke12
75% -
0.95 -
100.2 -
1.35-
54% of 76 duels -
36% of 11 situations -
Cache7
29% -
0.94 -
101.0 -
1.31-
53% of 45 duels -
40% of 5 situations -
Mirage6
33% -
0.70 -
84.3 -
0.92-
52% of 21 duels -
50% of 2 situations -
Vertigo3
67% -
0.91 -
101.6 -
1.26-
69% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _xdxd plays

Across 71 matches _xdxd averages K/R 0.91, ADR 96.2 and a rating of 1.29. Biggest strength: Rating at 1.29, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 21.3 kills per match with 60% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 51 of 71 matches the rating was 1.10 or higher (72%), in 13 it was below 0.90. In 65 matches with detailed stats: 32 4Ks and 1 ace. _xdxd loses the most ELO in match 1 of the day (−24 ELO, win rate 48%). Things go best on Anubis (+24 ELO, win rate 55%). Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.