_vladut_11
How does _vladut_11 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).
Compared with 1,403 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so well above the average (51%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.15 K/D and so clearly above the average (1.02).
Impact
StrengthExactly 3 kills in 5.8% of rounds and so well above the average (4.0%).
Utility and deaths
Average32% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.93. Last 3 months: 0.86 (at the start 0.80). Well above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.29.
Damage per round (ADR)
Best month: October 2026 with 97.4. Last 3 months: 92.5 (at the start 87.6). Well above the average (80.2).
Share of headshot kills
Best month: September 2026 with 47%. Last 3 months: 42% (at the start 39%). Clearly below the average (47%).
Matches won (win rate)
Best month: July 2026 with 52%. Last 3 months: 44% (at the start 52%). Well below the average (51%).
Best month: August 2026 with 1,912. Last 3 months: 1,729 (at the start 1,543).
Rounds with first kill
Best month: August 2026 with 15%.
1v1 clutches won
Best month: September 2026 with 46%.
Patterns
From the last 179 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_vladut_11 loses the most ELO on Dust 2: −63 ELO, 21% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.26 · Mirage
- Longest win streak: 5 wins in a row · Anubis
- Most kills in a match: 38 · Ancient
Maps in detail
from the last 179 matchesCompared with players on the same level who have at least 15 matches on the map.
How _vladut_11 plays
Across 179 matches _vladut_11 averages K/R 0.85 and ADR 91.9; the rating across the 138 rated matches is 1.18. Biggest strength: 3K rounds at 5.8%, better than 97% of level 8 players. Most room to improve: Headshot rate at 42%, better than only 22% of level 8 players. Averages 18.9 kills per match with 42% headshots. The strongest map is Mirage with a 57% win rate in 58 matches. In 84 of 138 matches the rating was 1.10 or higher (61%), in 31 it was below 0.90. In 138 matches with detailed stats: 44 4Ks and 5 aces. Best month by rating: October 2026 at 1.29. _vladut_11 loses the most ELO on Dust 2 (−63 ELO, win rate 21%). Things go best on Mirage (+52 ELO, win rate 57%). Match no. 2 of the day goes best: 62% win rate, −25 ELO. Improved over the last three months: K/R +0.06, ADR +4.9, Headshots +3 pp, ELO +186. Got weaker: Win rate −8 pp. Last 30 days: 91 matches, win rate 43%, net ELO −49.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.