_unspeed_

AU
252 matches tracked 97 matches in 30 days
Last updated:

How does _unspeed_ play?

Rating 1.09 K/R 0.80 ADR 83.3 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 251 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 70%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 77%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.06+0.03 · Ø 1.03 better than 64%
Pistol kills per match 3.8
Knife kills 29 in 251 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 65%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 90%
MVPs per match 2.5+0.1 · Ø 2.4 better than 74%
4Ks and aces 66x 4K, 7 aces in 251 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 29%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether _unspeed_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 251 matches, all from the last 3 months.

Kills per round (K/R)

0.88
AugSepOct

Best month: October 2026 with 0.88.

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −87 ELO
72 matches · 49% win rate
From match 5 of the day −60 ELO
115 matches · 42% win rate
On Saturdays −34 ELO, win rate 30%

_unspeed_ loses the most ELO on Mirage: −87 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Cache
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
49% better than 41%
0.82 better than 84%
85.2 better than 72%
1.13 better than 81%
55% of 383 duels better than 73%
40% of 42 situations better than 57%
Dust 265
40% better than 15%
0.77 better than 67%
81.9 better than 59%
1.03 right on the average
52% of 336 duels better than 57%
41% of 39 situations better than 60%
Ancient33
61% better than 80%
0.85 better than 92%
88.0 better than 84%
1.16 better than 89%
52% of 178 duels right on the average
35% of 20 situations better than 43%
Inferno28
57% better than 60%
0.78 better than 78%
78.7 better than 39%
1.09 better than 74%
50% of 186 duels better than 41%
44% of 9 situations better than 68%
Nuke20
40% better than 8%
0.66 better than 13%
76.4 better than 26%
0.91 better than 13%
44% of 143 duels better than 16%
56% of 9 situations better than 88%
Cache19
53% -
0.92 -
89.3 -
1.25-
71% of 119 duels -
43% of 14 situations -
Anubis13
46% -
0.78 -
80.0 -
1.09-
56% of 64 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _unspeed_ plays

Across 251 matches _unspeed_ averages K/R 0.80, ADR 83.3 and a rating of 1.09. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 54% headshots. The strongest map is Ancient with a 61% win rate in 33 matches. In 121 of 251 matches the rating was 1.10 or higher (48%), in 82 it was below 0.90. In 251 matches with detailed stats: 66 4Ks and 7 aces. Best month by rating: October 2026 at 1.21. _unspeed_ loses the most ELO on Mirage (−87 ELO, win rate 49%). Things go best on Ancient (+59 ELO, win rate 61%). Match no. 3 of the day goes best: 59% win rate, +29 ELO. Last 30 days: 97 matches, win rate 47%, net ELO −133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.