_unLucky

BY
On FACEIT since 2021 359 matches tracked 175 matches in 30 days
ELO ▲ 344
3,193
30-day peak: 3,195
Rank EU ▼ 325 places
#3,537 #78 in BY
30 days · before #3,212 · best #3,020
Last updated:

How does _unLucky play?

Rating 1.01 (from 308 matches) K/R 0.69 ADR 76.7 from 359 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 308 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (315 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 45%−6 pp better than 7%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 5%−6 pp better than 30%
K/D 1.01−0.03 better than 38%
Pistol kills per match 2.6
Knife kills 7 in 359 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.9 pp better than 24%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 48x 4K, 5 aces in 315 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 90%
Utility damage per round 4.6+0.5 better than 64%
Enemies flashed per round 0.37+0.07 better than 71%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ADR +4.9
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −32 pp, ELO −156

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months: 0.70 (at the start 0.65).

Patterns

From the last 359 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −28 ELO
37 matches · 51% wins
In match 4 of the day −25 ELO
41 matches · 34% wins
On Saturdays +33 ELO, win rate 43%

_unLucky loses the most ELO on Nuke: −28 ELO, 51% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.26 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 359 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
52% level
0.70 better than 28%
78.8 better than 38%
0.99 better than 34%
45% of 442 duels better than 16%
40% of 82 situations better than 55%
Dust 2114
54% better than 57%
0.72 better than 39%
77.6 better than 31%
1.06 better than 56%
46% of 378 duels better than 21%
41% of 79 situations better than 60%
Anubis58
48% better than 33%
0.67 better than 15%
73.9 better than 13%
0.97 better than 26%
44% of 216 duels better than 11%
22% of 32 situations better than 14%
Nuke37
51% better than 34%
0.63 better than 6%
69.3 better than 4%
0.93 better than 20%
38% of 130 duels better than 2%
29% of 31 situations better than 24%
Cache14
57% -
0.74 -
80.8 -
1.11-
52% of 67 duels -
44% of 9 situations -
Ancient10
40% -
0.74 -
80.2 -
1.05-
47% of 34 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _unLucky plays

Across 359 matches _unLucky averages K/R 0.69 and ADR 76.7; the rating across the 308 rated matches is 1.01. Biggest strength: Utility with impact at 42%. That is better than 90% of players on level 10. Most room to improve: Opening duels won at 45%. That is better than only 7% of players on level 10. On average 15.5 kills per match, 50% of them headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 115 of 308 matches the rating was 1.10 or higher (37%), in 117 it was below 0.90. In 315 matches with detailed stats: 48 4Ks and 5 aces. Best month by rating: August 2026 at 1.01. _unLucky loses the most ELO on Nuke (−28 ELO, win rate 51%). Things go best on Mirage (+262 ELO, win rate 52%). Improved over the last three months: K/R +0.05, ADR +4.9. Got weaker: Headshots −4 pp, Win rate −32 pp, ELO −156. Last 30 days: 175 matches, win rate 53%, ELO balance +261.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.