_theos_

BG
On FACEIT since 2014 364 matches tracked 97 matches in 30 days
ELO ▲ 200
2,934
30-day peak: 2,989
Rank EU ▼ 1,784 places
#10,181
BG #66 in BG
30 days · prev. #8,397 · best #8,397
Last updated:

How does _theos_ play?

Rating 1.10 (from 322 matches) K/R 0.78 ADR 90.0 from 364 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 322 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Deals serious damage
More damage per round than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (303 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 18%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 2.9
Knife kills 7 in 364 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.5%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 75%
3K rounds 4.6%+0.3 pp · Ø 4.3% better than 64%
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 68x 4K, 5 aces in 303 matches

Utility and deaths

Average
Nades, flashes and deaths

7.9 utility damage per round and so well above the average (4.0).

Utility hit rate 45%+11 pp · Ø 34% better than 98%
Utility damage per round 7.9+3.9 · Ø 4.0 better than 99%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 40%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, ADR +6.0
= Stayed the same
Rating at 1.09, Win rate at 51%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.78 (at the start 0.72). Slightly above the average (0.75).

Patterns

From the last 364 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −147 ELO
43 matches · 47% win rate
From match 5 of the day −112 ELO
141 matches · 42% win rate
Between 18:00 and 24:00 +34 ELO, win rate 44%
On Wednesdays −48 ELO, win rate 43%

_theos_ loses the most ELO on Cache: −147 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Anubis
  2. Highest rating in a match: 2.60 · Inferno
  3. Most kills in a match: 52 · Inferno

Maps in detail

from the last 364 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis95
54% better than 51%
0.75 right on the average
89.5 better than 85%
1.04 better than 45%
47% of 420 duels better than 22%
43% of 42 situations better than 62%
Ancient85
49% better than 34%
0.73 better than 36%
84.4 better than 61%
1.03 better than 42%
50% of 277 duels better than 37%
44% of 39 situations better than 66%
Inferno76
55% better than 41%
0.90 better than 88%
103.9 better than 97%
1.27 better than 85%
57% of 331 duels better than 60%
46% of 46 situations better than 69%
Nuke49
53% better than 41%
0.80 better than 62%
87.5 better than 71%
1.13 better than 64%
55% of 154 duels better than 61%
29% of 28 situations better than 24%
Cache43
47% better than 21%
0.75 better than 37%
86.6 better than 57%
1.02 better than 27%
52% of 153 duels better than 36%
48% of 33 situations better than 69%
Dust 211
18% -
0.58 -
73.3 -
0.91-
38% of 37 duels -
50% of 4 situations -
Overpass5
60% -
0.68 -
79.4 -
1.05-
40% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _theos_ plays

Across 364 matches _theos_ averages K/R 0.78 and ADR 90.0; the rating across the 322 rated matches is 1.10. Biggest strength: Utility damage per round at 7.9, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 46%, better than only 18% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 46% headshots. The strongest map is Inferno with a 55% win rate in 76 matches. In 136 of 322 matches the rating was 1.10 or higher (42%), in 112 it was below 0.90. In 303 matches with detailed stats: 68 4Ks and 5 aces. Best month by rating: July 2026 at 1.21. _theos_ loses the most ELO on Cache (−147 ELO, win rate 47%). Things go best on Inferno (+104 ELO, win rate 55%). Match no. 2 of the day goes best: 69% win rate, +96 ELO. Improved over the last three months: K/R +0.06, ADR +6.0. Got weaker: Headshots −4 pp. Unchanged in recent months: Rating at 1.09, Win rate at 51%. Last 30 days: 97 matches, win rate 57%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.