_theos_
Name history of _theos_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _theos_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (303 matches).
Compared with 10,561 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so just below the average (52%).
Clutch
Strength27% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average46% headshots and so well below the average (52%).
Impact
AverageExactly 2 kills in 14.8% of rounds and so clearly above the average (13.5%).
Utility and deaths
Average7.9 utility damage per round and so well above the average (4.0).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: July 2026 with 0.85. Last 3 months: 0.78 (at the start 0.72). Slightly above the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.21. Last 3 months: 1.09 (at the start 1.13). Slightly above the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 96.1. Last 3 months: 90.7 (at the start 84.7). Clearly above the average (81.3).
Share of headshot kills
Best month: April 2026 with 54%. Last 3 months: 45% (at the start 49%). Well below the average (52%).
Matches won (win rate)
Best month: April 2026 with 63%. Last 3 months: 51% (at the start 49%). Just below the average (52%).
Best month: September 2026 with 3,097.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 48%.
Patterns
From the last 364 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_theos_ loses the most ELO on Cache: −147 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 12 wins in a row · Anubis
- Highest rating in a match: 2.60 · Inferno
- Most kills in a match: 52 · Inferno
Maps in detail
from the last 364 matchesCompared with players on the same level who have at least 15 matches on the map.
How _theos_ plays
Across 364 matches _theos_ averages K/R 0.78 and ADR 90.0; the rating across the 322 rated matches is 1.10. Biggest strength: Utility damage per round at 7.9, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 46%, better than only 18% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 46% headshots. The strongest map is Inferno with a 55% win rate in 76 matches. In 136 of 322 matches the rating was 1.10 or higher (42%), in 112 it was below 0.90. In 303 matches with detailed stats: 68 4Ks and 5 aces. Best month by rating: July 2026 at 1.21. _theos_ loses the most ELO on Cache (−147 ELO, win rate 47%). Things go best on Inferno (+104 ELO, win rate 55%). Match no. 2 of the day goes best: 69% win rate, +96 ELO. Improved over the last three months: K/R +0.06, ADR +6.0. Got weaker: Headshots −4 pp. Unchanged in recent months: Rating at 1.09, Win rate at 51%. Last 30 days: 97 matches, win rate 57%, net ELO −13.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.