_t-o-p-G_

Russia
196 matches tracked 56 matches in 30 days
Last updated:

How does _t-o-p-G_ play?

Rating 1.04 (from 95 matches) K/R 0.74 ADR 76.5 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 95 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0.0 pp level
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 21%+10 pp better than 87%
K/D 1.05+0.02 better than 55%
Pistol kills per match 3.4
Knife kills 10 in 196 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.4 pp better than 56%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 23x 4K, 3 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 3.4−0.7 better than 31%
Enemies flashed per round 0.45+0.15 better than 86%
Rounds with a death 70%−1.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp, ELO +54
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −4.1, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.73 (at the start 0.78).

Patterns

From the last 196 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −79 ELO
56 matches · 52% wins
From match 5 of the day −9 ELO
47 matches · 47% wins
In match 4 of the day −2 ELO
25 matches · 44% wins

_t-o-p-G_ loses the most ELO on Mirage: −79 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Cache
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
54% better than 58%
0.75 better than 56%
77.3 better than 31%
1.00 better than 36%
52% of 232 duels better than 54%
34% of 44 situations better than 41%
Mirage56
52% level
0.71 better than 35%
73.5 better than 16%
1.05 better than 53%
57% of 225 duels better than 80%
48% of 33 situations better than 79%
Anubis29
52% better than 48%
0.78 better than 69%
80.7 better than 48%
1.12–
61% of 147 duels better than 92%
39% of 23 situations better than 52%
Ancient17
41% better than 15%
0.73 better than 41%
72.6 better than 9%
1.07–
49% of 68 duels better than 37%
54% of 13 situations better than 86%
Nuke16
38% better than 7%
0.69 better than 19%
72.9 better than 14%
0.94–
46% of 65 duels better than 18%
45% of 11 situations better than 63%
Inferno13
62% –
0.81 –
81.6 –
1.07–
59% of 63 duels –
40% of 10 situations –
Cache8
75% –
0.76 –
82.9 –
1.01–
50% of 30 duels –
33% of 9 situations –

Compared with players on the same level who have at least 15 matches on the map.

How _t-o-p-G_ plays

Across 196 matches _t-o-p-G_ averages K/R 0.74 and ADR 76.5; the rating across the 95 rated matches is 1.04. Biggest strength: Headshot rate at 56%. That is better than 80% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 16.7 kills per match, 56% of them headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 37 of 95 matches the rating was 1.10 or higher (39%), in 34 it was below 0.90. In 136 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: October 2026 at 1.08. _t-o-p-G_ loses the most ELO on Mirage (−79 ELO, win rate 52%). Things go best on Anubis (+37 ELO, win rate 52%). Improved over the last three months: Headshots +3 pp, ELO +54. Got weaker: K/R −0.05, ADR −4.1, Win rate −5 pp. Last 30 days: 56 matches, win rate 50%, ELO balance −30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.