_sneaky--

Russia
On FACEIT since 2017 403 matches tracked 146 matches in 30 days
ELO ▲ 20
3,063
30-day peak: 3,086
Rank EU ▲ 1,940 places
#5,992 #2,192 in RU
30 days · prev. #7,932 · best #5,834
Last updated:

How does _sneaky-- play?

Rating 1.12 (from 366 matches) K/R 0.79 ADR 81.6 from 403 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 366 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (366 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Strength
The first duels of the round

_sneaky-- gets the first kill in 13 of 100 rounds. 2 percentage points above the level 10 average (11%).

Rounds with first kill 13%+2 pp better than 85%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive

_sneaky-- wins 23 of 100 1v2s. 2 percentage points above the level 10 average (21%).

Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.15 kills per death. 0.11 above the level 10 average (1.04).

Headshot rate 46%−5 pp better than 26%
AWP share of kills 29%+18 pp better than 95%
K/D 1.15+0.11 better than 83%
Pistol kills per match 2.7
Knife kills 4 in 403 matches

Impact

Average
Damage and big rounds

_sneaky-- gets exactly 3 kills in 4.7 of 100 rounds. 0.6 percentage points above the level 10 average (4.1%).

2K rounds 14.4%+1.0 pp better than 72%
3K rounds 4.7%+0.6 pp better than 74%
MVPs per match 2.40.0 on par
4Ks and aces 70x 4K, 12 aces in 366 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 2.8 utility damage per round from HEs and mollies. 1.3 below the level 10 average (4.1).

Utility hit rate 31%−4 pp better than 24%
Utility damage per round 2.8−1.3 better than 14%
Enemies flashed per round 0.21−0.09 better than 26%
Deaths per round 69%−2 pp better than 77%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.79, ADR at 81.7, Headshots at 46%
▼ Got worse
ELO −142

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.79 (at the start 0.77). 0.05 above the level 10 average (0.74).

Patterns

From the last 403 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −67 ELO
27 matches · 37% win rate
In match 4 of the day −13 ELO
44 matches · 41% win rate
Between 12:00 and 18:00 +63 ELO, win rate 46%
On Wednesdays −97 ELO, win rate 38%

_sneaky-- loses the most ELO on Inferno: −67 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 50 · Mirage
  3. Highest rating in a match: 3.32 · Mirage

Maps in detail

from the last 403 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
52% on par
0.86 better than 90%
88.4 better than 82%
1.19 better than 88%
60% of 647 duels better than 90%
39% of 54 situations better than 52%
Ancient69
52% better than 44%
0.73 better than 43%
75.3 better than 17%
1.03 on par
47% of 346 duels better than 24%
43% of 42 situations better than 62%
Anubis68
44% better than 22%
0.80 better than 77%
80.8 better than 52%
1.12 better than 76%
56% of 368 duels better than 72%
37% of 38 situations better than 45%
Dust 265
58% better than 70%
0.79 better than 72%
80.5 better than 47%
1.14 better than 79%
60% of 314 duels better than 90%
40% of 40 situations better than 57%
Nuke32
47% better than 20%
0.76 better than 56%
79.2 better than 42%
1.09 better than 67%
45% of 152 duels better than 16%
28% of 18 situations better than 21%
Inferno27
37% better than 7%
0.78 better than 64%
79.8 better than 37%
1.11 better than 65%
53% of 125 duels better than 53%
30% of 20 situations better than 31%
Cache16
69% -
0.67 -
72.8 -
0.95-
44% of 72 duels -
29% of 7 situations -
Vertigo4
75% -
0.97 -
99.5 -
1.38-
50% of 18 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _sneaky-- plays

Across 403 matches _sneaky-- averages K/R 0.79 and ADR 81.6; the rating across the 366 rated matches is 1.12. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 players. Most room to improve: Utility damage per round at 2.8, better than only 14% of level 10 players. Averages 17.0 kills per match with 46% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 174 of 366 matches the rating was 1.10 or higher (48%), in 122 it was below 0.90. In 366 matches with detailed stats: 70 4Ks and 12 aces. Best month by rating: August 2026 at 1.14. _sneaky-- loses the most ELO on Inferno (−67 ELO, win rate 37%). Things go best on Mirage (+366 ELO, win rate 52%). Improved over the last three months: Win rate +4 pp. Got weaker: ELO −142. Unchanged in recent months: K/R at 0.79, ADR at 81.7, Headshots at 46%. Last 30 days: 146 matches, win rate 51%, net ELO +353.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.