_r4men_

SH
51 matches tracked 41 matches in 30 days
Last updated:

How does _r4men_ play?

Rating 0.92 K/R 0.64 ADR 71.1 from 51 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 51 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most
Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 37%
Opening duels won 47%−3 pp · Ø 50% better than 30%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 81%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 87%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.99).

Headshot rate 50%+4 pp · Ø 46% better than 74%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.91−0.08 · Ø 0.99 better than 25%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (12.9%).

2K rounds 11.4%−1.5 pp · Ø 12.9% better than 15%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 26%
MVPs per match 1.9−0.3 · Ø 2.2 better than 21%
4Ks and aces 6x 4K, 0 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.23−0.03 · Ø 0.26 better than 43%
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 6 average
Whether _r4men_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 51 matches, all from the last 3 months.

Kills per round (K/R)

0.65
SepOct

Patterns

From the last 51 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.62 · Inferno
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 29 · Inferno

Maps in detail

from the last 51 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
61% better than 87%
0.64 better than 16%
71.5 better than 17%
0.94 better than 34%
42% of 73 duels better than 12%
29% of 7 situations better than 29%
Dust 211
64% -
0.61 -
67.6 -
0.89-
52% of 46 duels -
50% of 6 situations -
Inferno9
67% -
0.76 -
82.3 -
1.07-
56% of 41 duels -
0% of 4 situations -
Anubis5
40% -
0.65 -
69.4 -
0.91-
38% of 26 duels -
100% of 4 situations -
Nuke4
25% -
0.51 -
56.3 -
0.65-
29% of 14 duels -
33% of 3 situations -
Cache3
67% -
0.72 -
73.8 -
0.97-
58% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _r4men_ plays

Across 51 matches _r4men_ averages K/R 0.64, ADR 71.1 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 44%, better than 81% of level 6 players. Most room to improve: Damage per round (ADR) at 71.1, better than only 9% of level 6 players. Averages 14.1 kills per match with 50% headshots. The strongest map is Dust 2 with a 64% win rate in 11 matches. In 13 of 51 matches the rating was 1.10 or higher (25%), in 23 it was below 0.90. In 51 matches with detailed stats: 6 4Ks and 0 aces. Things go best in match 1 of the day (+40 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +40 ELO. Last 30 days: 41 matches, win rate 59%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.