_pr0cess

GS
160 matches tracked 49 matches in 30 days
Last updated:

How does _pr0cess play?

Rating 0.91 K/R 0.64 ADR 70.2 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 160 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 18% weak 0.75 to 0.89 24% very weak below 0.75 31%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 77%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 44%−4 pp · Ø 48% better than 32%
AWP share of kills 17%+7 pp · Ø 10% better than 80%
K/D 0.92−0.10 · Ø 1.02 better than 18%
Pistol kills per match 2.2
Knife kills 4 in 160 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 11.1%−2.1 pp · Ø 13.2% better than 6%
3K rounds 2.8%−1.2 pp · Ø 4.0% better than 8%
MVPs per match 1.7−0.6 · Ø 2.3 better than 4%
4Ks and aces 5x 4K, 0 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 54%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 49%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 69.4, Headshots at 44%
▼ Got worse
K/R −0.07, Rating −0.10, Win rate −16 pp, ELO −628

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.62 (at the start 0.69). Well below the average (0.73).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −26 ELO
43 matches · 35% win rate
On Saturdays −58 ELO, win rate 44%

_pr0cess loses the most ELO in match 2 of the day: −26 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 1.85 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
40% better than 16%
0.65 better than 13%
69.8 better than 7%
0.92 better than 18%
47% of 222 duels better than 31%
33% of 36 situations better than 38%
Dust 251
63% better than 87%
0.67 better than 21%
74.3 better than 19%
0.98 better than 37%
51% of 218 duels right on the average
45% of 44 situations better than 70%
Anubis17
59% better than 75%
0.59 better than 1%
67.5 better than 2%
0.81 better than 2%
42% of 55 duels better than 10%
57% of 7 situations better than 88%
Nuke15
47% better than 22%
0.55 better than 1%
61.3 better than 1%
0.77 better than 1%
36% of 58 duels better than 1%
63% of 8 situations better than 92%
Cache9
56% -
0.65 -
71.8 -
0.95-
47% of 38 duels -
40% of 5 situations -
Inferno7
14% -
0.64 -
67.4 -
0.87-
57% of 42 duels -
40% of 5 situations -
Ancient3
33% -
0.67 -
78.8 -
0.91-
73% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _pr0cess plays

Across 160 matches _pr0cess averages K/R 0.64, ADR 70.2 and a rating of 0.91. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 8 players. Most room to improve: Damage per round (ADR) at 70.2, better than only 4% of level 8 players. Averages 14.1 kills per match with 44% headshots. The strongest map is Dust 2 with a 63% win rate in 51 matches. In 43 of 160 matches the rating was 1.10 or higher (27%), in 89 it was below 0.90. In 120 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. _pr0cess loses the most ELO in match 2 of the day (−26 ELO, win rate 35%). Things go best in match 1 of the day (+78 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +78 ELO. Got weaker: K/R −0.07, Rating −0.10, Win rate −16 pp, ELO −628. Unchanged in recent months: ADR at 69.4, Headshots at 44%. Last 30 days: 49 matches, win rate 39%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.