_noLannnn

KZ
On FACEIT since 2020 82 matches tracked 28 matches in 30 days
ELO
2,838
Peak across the last 82 matches: 2,841
Rank EU ▼ 6,563 places
#14,600
KZ #459 in KZ
30 days · prev. #8,037 · best #8,037
Last updated:

How does _noLannnn play?

Rating 1.03 K/R 0.74 ADR 79.2 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 82 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 12% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 22%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+2 pp · Ø 51% better than 56%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 27%−13 pp · Ø 40% better than 5%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 1.02−0.03 · Ø 1.05 better than 32%
Pistol kills per match 3.5
Knife kills 3 in 82 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 58%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 46%
MVPs per match 2.6+0.3 · Ø 2.3 better than 71%
4Ks and aces 11x 4K, 1 ace in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 65%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 90%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +16 pp
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 79.7, ELO at 2,750
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.75 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
27 matches · 30% win rate
On Mirage −4 ELO
31 matches · 45% win rate

_noLannnn loses the most ELO in match 1 of the day: −25 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.25 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
45% better than 18%
0.72 better than 32%
77.1 better than 25%
0.99 better than 27%
54% of 118 duels better than 61%
30% of 20 situations better than 25%
Dust 220
55% better than 57%
0.79 better than 68%
82.0 better than 51%
1.07 better than 53%
55% of 89 duels better than 66%
25% of 8 situations better than 17%
Anubis11
64% -
0.73 -
77.3 -
1.06-
51% of 37 duels -
50% of 6 situations -
Ancient7
29% -
0.69 -
77.7 -
0.98-
32% of 25 duels -
40% of 5 situations -
Nuke7
71% -
0.80 -
84.3 -
1.09-
62% of 37 duels -
33% of 3 situations -
Inferno6
50% -
0.74 -
80.6 -
1.05-
43% of 30 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _noLannnn plays

Across 82 matches _noLannnn averages K/R 0.74, ADR 79.2 and a rating of 1.03. Most room to improve: Clutch 1v1 won at 27%, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 54% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 34 of 82 matches the rating was 1.10 or higher (41%), in 32 it was below 0.90. In 53 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. _noLannnn loses the most ELO in match 1 of the day (−25 ELO, win rate 30%). Things go best on Dust 2 (+28 ELO, win rate 55%). Improved over the last three months: Win rate +16 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 79.7, ELO at 2,750. Last 30 days: 28 matches, win rate 54%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.