_nica

RO
210 matches tracked 45 matches in 30 days
Last updated:

How does _nica play?

Rating 1.00 (from 189 matches) K/R 0.72 ADR 79.6 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 189 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 46%−4 pp · Ø 50% better than 18%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 82%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 50%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (46%).

Headshot rate 51%+5 pp · Ø 46% better than 77%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.01+0.01 · Ø 1.00 better than 59%
Pistol kills per match 2.6
Knife kills 1 in 210 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.1%).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 37%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 47%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 12x 4K, 3 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 28%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 48%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 51%, ELO at 1,446
▼ Got worse
K/R −0.07, Rating −0.10, ADR −7.8, Win rate −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.69 (at the start 0.76). Slightly below the average (0.72).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −94 ELO
40 matches · 40% win rate
On Inferno −25 ELO
30 matches · 53% win rate
Between 0:00 and 6:00 −57 ELO, win rate 33%
On Fridays −208 ELO, win rate 36%

_nica loses the most ELO on Ancient: −94 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Dust 2
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
56% better than 72%
0.74 better than 61%
80.4 better than 56%
1.05 better than 68%
48% of 200 duels better than 39%
38% of 26 situations right on the average
Dust 258
45% better than 31%
0.71 better than 46%
80.4 better than 57%
0.99 better than 47%
49% of 251 duels better than 42%
42% of 43 situations better than 64%
Ancient40
40% better than 21%
0.71 better than 41%
74.3 better than 19%
0.99 better than 46%
45% of 185 duels better than 24%
38% of 21 situations right on the average
Inferno30
53% right on the average
0.74 better than 67%
80.5 better than 61%
0.99 right on the average
47% of 91 duels better than 30%
25% of 16 situations better than 26%
Cache9
78% -
0.75 -
86.5 -
1.08-
55% of 47 duels -
40% of 5 situations -
Anubis8
50% -
0.72 -
83.5 -
0.82-
24% of 29 duels -
0% of 1 situations -
Overpass3
33% -
0.67 -
77.4 -
0.84-
50% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _nica plays

Across 210 matches _nica averages K/R 0.72 and ADR 79.6; the rating across the 189 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 44%, better than 82% of level 7 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 7 players. Averages 15.8 kills per match with 51% headshots. The strongest map is Mirage with a 56% win rate in 62 matches. In 68 of 189 matches the rating was 1.10 or higher (36%), in 69 it was below 0.90. In 110 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: July 2026 at 1.07. _nica loses the most ELO on Ancient (−94 ELO, win rate 40%). Things go best in match 2 of the day (−116 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, −116 ELO. Got weaker: K/R −0.07, Rating −0.10, ADR −7.8, Win rate −8 pp. Unchanged in recent months: Headshots at 51%, ELO at 1,446. Last 30 days: 45 matches, win rate 38%, net ELO −193.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.