_madcap_67

Poland
On FACEIT since 2020 188 matches tracked 31 matches in 30 days
Last updated:

How does _madcap_67 play?

Rating 1.15 (from 180 matches) K/R 0.82 ADR 83.9 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 180 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 26% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+2 pp · Ø 51% better than 56%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Strength
Where do the kills come from?

64% headshots and so well above the average (52%).

Headshot rate 64%+12 pp · Ø 52% better than 98%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.18+0.13 · Ø 1.05 better than 82%
Pistol kills per match 3.8
Knife kills 5 in 188 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 63%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 74%
MVPs per match 2.6+0.3 · Ø 2.3 better than 71%
4Ks and aces 23x 4K, 1 ace in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 90%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.11, ADR −8.2, Win rate −9 pp, ELO −115

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: June 2026 with 0.92. Last 3 months: 0.79 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −96 ELO
52 matches · 48% win rate
On Dust 2 −49 ELO
30 matches · 40% win rate
On Sundays ±0 ELO, win rate 33%

_madcap_67 loses the most ELO in match 1 of the day: −96 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.29 · Mirage
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
61% better than 81%
0.88 better than 92%
89.1 better than 82%
1.22 better than 90%
57% of 330 duels better than 77%
33% of 40 situations better than 33%
Dust 230
40% better than 10%
0.79 better than 68%
77.8 better than 29%
1.12 better than 69%
49% of 134 duels better than 33%
35% of 17 situations better than 41%
Ancient29
59% better than 68%
0.78 better than 62%
80.4 better than 39%
1.08 better than 59%
47% of 121 duels better than 21%
48% of 23 situations better than 73%
Anubis28
64% better than 82%
0.81 better than 77%
83.7 better than 62%
1.13 better than 74%
60% of 95 duels better than 87%
41% of 22 situations better than 57%
Nuke13
46% -
0.88 -
87.8 -
1.11-
48% of 46 duels -
22% of 9 situations -
Inferno12
50% -
0.80 -
85.6 -
1.13-
59% of 41 duels -
33% of 6 situations -
Cache9
44% -
0.65 -
69.0 -
0.97-
39% of 46 duels -
86% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _madcap_67 plays

Across 188 matches _madcap_67 averages K/R 0.82 and ADR 83.9; the rating across the 180 rated matches is 1.15. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 18.6 kills per match with 64% headshots. The strongest map is Anubis with a 64% win rate in 28 matches. In 102 of 180 matches the rating was 1.10 or higher (57%), in 44 it was below 0.90. In 108 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: October 2026 at 1.22. _madcap_67 loses the most ELO in match 1 of the day (−96 ELO, win rate 48%). Things go best on Mirage (+112 ELO, win rate 61%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.08, Rating −0.11, ADR −8.2, Win rate −9 pp, ELO −115. Last 30 days: 31 matches, win rate 52%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.