_lafa

Russia
On FACEIT since 2020 225 matches tracked 28 matches in 30 days
Last updated:

How does _lafa play?

Rating 1.05 (from 148 matches) K/R 0.71 ADR 78.2 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 148 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 49%−2 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 76%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 1.00−0.02 · Ø 1.02 better than 30%
Pistol kills per match 2.4
Zeus kills1 in 225 matches
Knife kills 2 in 225 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.2%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 23%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 52%
4Ks and aces 36x 4K, 6 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 62%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 73%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 78%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, ADR +6.5
= Stayed the same
Headshots at 56%
▼ Got worse
Win rate −9 pp, ELO −625

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.73 (at the start 0.67). Right on the average (0.73).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −34 ELO
46 matches · 33% win rate
From match 5 of the day +60 ELO
54 matches · 39% win rate
Between 18:00 and 24:00 +62 ELO, win rate 43%
On Fridays −5 ELO, win rate 40%

_lafa loses the most ELO on Mirage: −34 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Ancient
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis69
52% better than 44%
0.75 right on the average
83.3 better than 60%
1.07 better than 57%
53% of 256 duels better than 55%
44% of 45 situations better than 67%
Ancient52
58% better than 69%
0.73 better than 38%
80.3 better than 36%
1.09 better than 63%
50% of 216 duels better than 35%
44% of 18 situations better than 66%
Mirage46
33% better than 2%
0.66 better than 12%
72.3 better than 10%
0.98 better than 27%
40% of 219 duels better than 4%
43% of 28 situations better than 62%
Dust 242
50% better than 41%
0.68 better than 17%
75.8 better than 21%
0.99 better than 28%
45% of 139 duels better than 16%
48% of 21 situations better than 75%
Cache8
88% -
0.71 -
72.0 -
1.10-
48% of 29 duels -
25% of 4 situations -
Inferno8
50% -
0.69 -
75.2 -
1.36-
50% of 22 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _lafa plays

Across 225 matches _lafa averages K/R 0.71 and ADR 78.2; the rating across the 148 rated matches is 1.05. Biggest strength: Headshot rate at 56%, better than 80% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 56% headshots. The strongest map is Ancient with a 58% win rate in 52 matches. In 56 of 148 matches the rating was 1.10 or higher (38%), in 50 it was below 0.90. In 154 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: September 2026 at 1.08. _lafa loses the most ELO on Mirage (−34 ELO, win rate 33%). Things go best on Ancient (+180 ELO, win rate 58%). Match no. 2 of the day goes best: 60% win rate, +99 ELO. Improved over the last three months: K/R +0.06, ADR +6.5. Got weaker: Win rate −9 pp, ELO −625. Unchanged in recent months: Headshots at 56%. Last 30 days: 28 matches, win rate 54%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.