_lafa
How does _lafa play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).
Compared with 2,328 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average44% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average56% headshots and so clearly above the average (51%).
Impact
AverageExactly 2 kills in 12.6% of rounds and so slightly below the average (13.2%).
Utility and deaths
Average0.41 enemies flashed per round and so well above the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.77. Last 3 months: 0.73 (at the start 0.67). Right on the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.08.
Damage per round (ADR)
Best month: September 2026 with 82.8. Last 3 months: 79.9 (at the start 73.4). Just below the average (80.1).
Share of headshot kills
Best month: September 2026 with 57%. Last 3 months: 56% (at the start 55%). Clearly above the average (51%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 48% (at the start 57%). Slightly below the average (50%).
Best month: July 2026 with 3,133. Last 3 months: 2,508 (at the start 3,133).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 46%.
Patterns
From the last 225 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_lafa loses the most ELO on Mirage: −34 ELO, 33% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.52 · Ancient
- Most kills in a match: 33 · Dust 2
- Longest win streak: 5 wins in a row · Anubis
Maps in detail
from the last 225 matchesCompared with players on the same level who have at least 15 matches on the map.
How _lafa plays
Across 225 matches _lafa averages K/R 0.71 and ADR 78.2; the rating across the 148 rated matches is 1.05. Biggest strength: Headshot rate at 56%, better than 80% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 56% headshots. The strongest map is Ancient with a 58% win rate in 52 matches. In 56 of 148 matches the rating was 1.10 or higher (38%), in 50 it was below 0.90. In 154 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: September 2026 at 1.08. _lafa loses the most ELO on Mirage (−34 ELO, win rate 33%). Things go best on Ancient (+180 ELO, win rate 58%). Match no. 2 of the day goes best: 60% win rate, +99 ELO. Improved over the last three months: K/R +0.06, ADR +6.5. Got weaker: Win rate −9 pp, ELO −625. Unchanged in recent months: Headshots at 56%. Last 30 days: 28 matches, win rate 54%, net ELO +45.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.