_iitachii_

Russia
21 matches tracked
Last updated:

How does _iitachii_ play?

Rating 0.86 K/R 0.68 ADR 83.7 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 33%
Rating distribution from 21 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 10% good 1.10 to 1.29 5% normal 0.90 to 1.09 14% weak 0.75 to 0.89 24% very weak below 0.75 43%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. More first kills per match than the level 4 average.
AWPerEntry
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (6 matches).

Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 18% no comparison
Opening duels won 71% no comparison

Clutch

Last one alive
Clutch 1v1 won 33% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.0 no comparison

Weapons and aim

Weakness
Where do the kills come from?

31% headshots and so well below the average (43%).

Headshot rate 31%−12 pp · Ø 43% better than 5%
AWP share of kills 45% no comparison
K/D 0.84−0.10 · Ø 0.94 better than 14%
Pistol kills per match 2.7
Knife kills 1 in 21 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so clearly below the average (2.1).

2K rounds 20.5% no comparison
3K rounds 2.7% no comparison
MVPs per match 1.9−0.2 · Ø 2.1 better than 34%
4Ks and aces 1x 4K, 0 aces in 6 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 51% no comparison
Utility damage per round 12.2 no comparison
Enemies flashed per round 0.66 no comparison
Deaths per round 81%+8 pp · Ø 73% better than 2%

Patterns

Soon this shows where _iitachii_ loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 9 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Dust 2
  2. Most kills in a match: 33 · Anubis

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage9
44% -
0.61 -
75.3 -
0.82-
47% of 38 duels -
75% of 8 situations -
Dust 25
20% -
0.74 -
86.0 -
0.93-
52% of 27 duels -
33% of 3 situations -
Anubis3
0% -
0.87 -
105.9 -
1.04-
72% of 18 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _iitachii_ plays

Across 21 matches _iitachii_ averages K/R 0.68, ADR 83.7 and a rating of 0.86. Biggest strength: Damage per round (ADR) at 83.7, better than 89% of level 4 players. Most room to improve: Deaths per round at 81%, better than only 2% of level 4 players. Averages 14.1 kills per match with 31% headshots. In 4 of 21 matches the rating was 1.10 or higher (19%), in 14 it was below 0.90. In 6 matches with detailed stats: 1 4Ks and 0 aces. Last 30 days: 6 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.