_dualipa

XK
187 matches tracked 32 matches in 30 days
Last updated:

How does _dualipa play?

Rating 1.13 K/R 0.81 ADR 90.7 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 187 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 53%+2 pp · Ø 51% better than 68%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 59%
AWP share of kills 8%−3 pp · Ø 11% better than 48%
K/D 1.12+0.10 · Ø 1.02 better than 81%
Pistol kills per match 3.0
Knife kills 5 in 187 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 67%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 94%
MVPs per match 2.8+0.5 · Ø 2.3 better than 91%
4Ks and aces 38x 4K, 5 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 74%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 63%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +197
= Stayed the same
K/R at 0.82, Rating at 1.13, ADR at 90.6, Win rate at 52%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.82 (at the start 0.81). Clearly above the average (0.73).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
57 matches · 44% win rate
On Dust 2 −24 ELO
40 matches · 40% win rate
Between 0:00 and 6:00 −38 ELO, win rate 47%
On Saturdays +29 ELO, win rate 42%

_dualipa loses the most ELO on Mirage: −25 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 58 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.43 · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
44% better than 24%
0.81 better than 82%
89.8 better than 88%
1.12 better than 80%
51% of 340 duels right on the average
30% of 20 situations better than 28%
Dust 240
40% better than 13%
0.77 better than 67%
86.0 better than 76%
1.07 better than 65%
54% of 162 duels better than 67%
44% of 25 situations better than 66%
Ancient38
74% better than 98%
0.88 better than 95%
99.2 better than 98%
1.21 better than 94%
62% of 229 duels better than 94%
28% of 18 situations better than 23%
Anubis33
55% better than 57%
0.80 better than 78%
90.6 better than 90%
1.11 better than 75%
47% of 150 duels better than 28%
44% of 18 situations better than 68%
Inferno11
45% -
0.78 -
85.0 -
1.11-
42% of 36 duels -
50% of 4 situations -
Vertigo4
100% -
0.94 -
90.5 -
1.32-
67% of 21 duels -
50% of 4 situations -
Nuke3
0% -
0.65 -
79.8 -
0.78-
56% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _dualipa plays

Across 187 matches _dualipa averages K/R 0.81, ADR 90.7 and a rating of 1.13. Biggest strength: 3K rounds at 5.6%, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 51% headshots. The strongest map is Ancient with a 74% win rate in 38 matches. In 96 of 187 matches the rating was 1.10 or higher (51%), in 46 it was below 0.90. In 150 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: September 2026 at 1.16. _dualipa loses the most ELO on Mirage (−25 ELO, win rate 44%). Things go best on Ancient (+100 ELO, win rate 74%). Improved over the last three months: ELO +197. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.13, ADR at 90.6, Win rate at 52%. Last 30 days: 32 matches, win rate 44%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.