_desomorphin

Finland
73 matches tracked
Last updated:

How does _desomorphin play?

Rating 0.96 K/R 0.70 ADR 76.8 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 73 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 7

Compared with 1,166 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 41%−9 pp · Ø 50% better than 2%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 27%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (46%).

Headshot rate 49%+3 pp · Ø 46% better than 68%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 0.96−0.04 · Ø 1.00 better than 37%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.9%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 69%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 8%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 4x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.27).

Utility hit rate 38%+3 pp · Ø 35% better than 68%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 58%
Enemies flashed per round 0.49+0.22 · Ø 0.27 better than 93%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.04, Rating +0.05, ELO +248
= Stayed the same
ADR at 78.3, Headshots at 49%
▼ Got worse
Win rate −3 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Last 3 months: 0.73 (at the start 0.69). Just above the average (0.72).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
21 matches · 57% win rate

_desomorphin loses the most ELO on Mirage: −22 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 1.80 · Mirage

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
57% better than 77%
0.77 better than 75%
83.3 better than 73%
1.02 better than 59%
48% of 100 duels better than 39%
35% of 17 situations better than 47%
Ancient18
56% better than 66%
0.64 better than 15%
73.0 better than 16%
0.87 better than 12%
40% of 90 duels better than 8%
50% of 8 situations better than 78%
Anubis18
50% right on the average
0.69 better than 34%
74.1 better than 21%
0.96 better than 35%
49% of 76 duels better than 41%
33% of 9 situations better than 37%
Cache4
50% -
0.55 -
71.7 -
0.76-
48% of 27 duels -
50% of 2 situations -
Nuke4
50% -
0.64 -
65.3 -
0.87-
23% of 13 duels -
33% of 3 situations -
Dust 23
33% -
0.85 -
89.6 -
1.22-
59% of 17 duels -
0% of 5 situations -
Inferno3
33% -
0.74 -
71.9 -
1.06-
42% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _desomorphin plays

Across 73 matches _desomorphin averages K/R 0.70, ADR 76.8 and a rating of 0.96. Most room to improve: Opening duels won at 41%, better than only 2% of level 7 players. Averages 16.0 kills per match with 49% headshots. The strongest map is Mirage with a 57% win rate in 21 matches. In 25 of 73 matches the rating was 1.10 or higher (34%), in 33 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 0 aces. _desomorphin loses the most ELO on Mirage (−22 ELO, win rate 57%). Improved over the last three months: K/R +0.04, Rating +0.05, ELO +248. Got weaker: Win rate −3 pp. Unchanged in recent months: ADR at 78.3, Headshots at 49%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.