Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 8 averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.85. Last 3 months: 0.85 (at the start 0.72).
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: August 2026 with 88.0. Last 3 months: 88.0 (at the start 75.7).
Share of headshot kills
Best month: August 2026 with 53%. Last 3 months: 53% (at the start 45%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 60% (at the start 42%).
Best month: August 2026 with 1,696. Last 3 months: 1,696 (at the start 1,529).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 20%.
Patterns
From the last 54 matches, each row based on 20+ matches.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Nuke
- Most kills in a match: 32 · Mirage
Maps in detail
from the last 54 matchesCompared with players on the same level who have at least 15 matches on the map.
How _crackhead plays
Biggest strength: Utility with impact at 51%. That is better than 99% of players on level 8. Most room to improve: Clutch 1v1 won at 20%. That is better than only 1% of players on level 8. On average 16.7 kills per match, 49% of them headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 30 matches with detailed stats: 5 4Ks and 0 aces. Things go best on Mirage (+24 ELO, win rate 45%). Improved over the last three months: K/R +0.13, ADR +12.3, Headshots +8 pp, Win rate +18 pp, ELO +167.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.