_coldpalmer
How does _coldpalmer play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 1,166 players in this group, each player over up to their last 100 matches.
Opening
Average59% of opening duels won and so well above the average (50%).
Clutch
Average31% of 1v1s won and so clearly below the average (40%).
Weapons and aim
Weakness0.84 K/D and so clearly below the average (1.00).
Impact
Weakness1.5 MVPs per match and so well below the average (2.3).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.64. Last 3 months: 0.61 (at the start 0.55). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 0.96. Last 3 months: 0.88 (at the start 0.73). Well below the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 68.3. Last 3 months: 65.7 (at the start 61.1). Well below the average (79.6).
Share of headshot kills
Best month: July 2026 with 46%. Last 3 months unchanged at 39%. Well below the average (46%).
Matches won (win rate)
Best month: June 2026 with 64%. Last 3 months: 51% (at the start 48%). Right on the average (51%).
Best month: October 2026 with 1,515. Last 3 months: 1,515 (at the start 1,346).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 83 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_coldpalmer loses the most ELO in match 1 of the day: +27 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Nuke
- Highest rating in a match: 1.42 · Anubis
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 83 matchesCompared with players on the same level who have at least 15 matches on the map.
How _coldpalmer plays
Across 83 matches _coldpalmer averages K/R 0.58 and ADR 63.3; the rating across the 61 rated matches is 0.83. Biggest strength: Opening duels won at 59%, better than 98% of level 7 players. Most room to improve: Damage per round (ADR) at 63.3, better than only 1% of level 7 players. Averages 12.9 kills per match with 39% headshots. The strongest map is Mirage with a 61% win rate in 23 matches. In 11 of 61 matches the rating was 1.10 or higher (18%), in 38 it was below 0.90. In 41 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 0.96. _coldpalmer loses the most ELO in match 1 of the day (+27 ELO, win rate 41%). Things go best on Dust 2 (+1 ELO, win rate 52%). Improved over the last three months: K/R +0.06, Rating +0.15, ADR +4.6, Win rate +3 pp, ELO +169. Unchanged in recent months: Headshots at 39%. Last 30 days: 1 matches, win rate 100%, net ELO +27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.