_acelix

Poland
On FACEIT since 2014 165 matches tracked 39 matches in 30 days
Last updated:

How does _acelix play?

Rating 1.04 (from 105 matches) K/R 0.73 ADR 79.2 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 105 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 50%−1 pp · Ø 51% better than 33%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 34%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.02).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.00−0.02 · Ø 1.02 better than 30%
Pistol kills per match 2.6
Knife kills 2 in 165 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.2%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 23%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 72%
MVPs per match 2.2−0.1 · Ø 2.3 better than 29%
4Ks and aces 18x 4K, 3 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 31%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 43%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 78%
Deaths per round 73%+1 pp · Ø 72% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.11, ADR +6.4
= Stayed the same
Headshots at 50%, Win rate at 48%
▼ Got worse
ELO −174

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.76 (at the start 0.70). Slightly above the average (0.73).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
35 matches · 51% win rate
On Dust 2 −30 ELO
47 matches · 38% win rate
Between 6:00 and 12:00 −120 ELO, win rate 42%
On Sundays −104 ELO, win rate 34%

_acelix loses the most ELO on Ancient: −49 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Mirage
  2. Most kills in a match: 35 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
52% better than 47%
0.76 better than 55%
81.3 right on the average
1.07 better than 59%
53% of 167 duels better than 57%
27% of 37 situations better than 18%
Dust 247
38% better than 7%
0.69 better than 21%
76.4 better than 23%
0.94 better than 14%
44% of 153 duels better than 13%
35% of 20 situations better than 39%
Ancient35
51% better than 45%
0.71 better than 29%
75.0 better than 15%
1.02 better than 40%
45% of 100 duels better than 12%
30% of 23 situations better than 28%
Nuke12
50% -
0.70 -
82.7 -
0.98-
61% of 36 duels -
50% of 2 situations -
Cache9
67% -
0.98 -
96.3 -
1.41-
59% of 34 duels -
60% of 5 situations -
Anubis5
40% -
0.75 -
85.4 -
1.01-
43% of 14 duels -
25% of 4 situations -
Overpass4
50% -
0.67 -
73.0 -
-
67% of 3 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _acelix plays

Across 165 matches _acelix averages K/R 0.73 and ADR 79.2; the rating across the 105 rated matches is 1.04. Averages 15.6 kills per match with 50% headshots. The strongest map is Mirage with a 52% win rate in 52 matches. In 44 of 105 matches the rating was 1.10 or higher (42%), in 40 it was below 0.90. In 86 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: August 2026 at 1.12. _acelix loses the most ELO on Ancient (−49 ELO, win rate 51%). Things go best from match 5 of the day (+30 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +30 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +6.4. Got weaker: ELO −174. Unchanged in recent months: Headshots at 50%, Win rate at 48%. Last 30 days: 39 matches, win rate 38%, net ELO −134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.