_acelix
How does _acelix play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).
Compared with 2,328 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.00 K/D and so just below the average (1.02).
Impact
AverageExactly 2 kills in 12.6% of rounds and so slightly below the average (13.2%).
Utility and deaths
Average0.41 enemies flashed per round and so well above the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.80. Last 3 months: 0.76 (at the start 0.70). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.12. Last 3 months: 1.06 (at the start 0.95). Slightly above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 83.1. Last 3 months: 82.1 (at the start 75.7). Just above the average (80.1).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 50% (at the start 51%). Just below the average (51%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months unchanged at 48%. Slightly below the average (50%).
Best month: September 2026 with 2,808. Last 3 months: 2,559 (at the start 2,733).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 165 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_acelix loses the most ELO on Ancient: −49 ELO, 51% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.18 · Mirage
- Most kills in a match: 35 · Ancient
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 165 matchesCompared with players on the same level who have at least 15 matches on the map.
How _acelix plays
Across 165 matches _acelix averages K/R 0.73 and ADR 79.2; the rating across the 105 rated matches is 1.04. Averages 15.6 kills per match with 50% headshots. The strongest map is Mirage with a 52% win rate in 52 matches. In 44 of 105 matches the rating was 1.10 or higher (42%), in 40 it was below 0.90. In 86 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: August 2026 at 1.12. _acelix loses the most ELO on Ancient (−49 ELO, win rate 51%). Things go best from match 5 of the day (+30 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +30 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +6.4. Got weaker: ELO −174. Unchanged in recent months: Headshots at 50%, Win rate at 48%. Last 30 days: 39 matches, win rate 38%, net ELO −134.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.