__snicson__
How does __snicson__ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).
Compared with 6,766 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average31% of 1v1s won and so clearly below the average (40%).
Weapons and aim
Average46% headshots and so well below the average (53%).
Impact
AverageExactly 2 kills in 13.0% of rounds and so slightly below the average (13.6%).
Utility and deaths
Strength39% of nades dealing damage or blinding and so clearly above the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: July 2026 with 0.83. Last 3 months unchanged at 0.74. Just below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.17.
Damage per round (ADR)
Best month: July 2026 with 88.3. Last 3 months: 80.9 (at the start 82.6). Just below the average (81.2).
Share of headshot kills
Best month: June 2026 with 60%. Last 3 months: 45% (at the start 52%). Well below the average (53%).
Matches won (win rate)
Best month: April 2026 with 62%. Last 3 months: 59% (at the start 53%). Well above the average (52%).
Best month: October 2026 with 3,372.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 232 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
__snicson__ loses the most ELO on Dust 2: −100 ELO, 68% win rate
Records and milestones
from recorded matches- Longest win streak: 11 wins in a row · Nuke
- Most kills in a match: 41 · Mirage
- Highest rating in a match: 2.23 · Mirage
Maps in detail
from the last 232 matchesCompared with players on the same level who have at least 15 matches on the map.
How __snicson__ plays
Across 232 matches __snicson__ averages K/R 0.75 and ADR 82.1; the rating across the 187 rated matches is 1.09. Biggest strength: Utility hit rate at 39%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 46% headshots. The strongest map is Dust 2 with a 68% win rate in 84 matches. In 89 of 187 matches the rating was 1.10 or higher (48%), in 57 it was below 0.90. In 151 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: July 2026 at 1.17. __snicson__ loses the most ELO on Dust 2 (−100 ELO, win rate 68%). Things go best on Mirage (+104 ELO, win rate 49%). Match no. 4 of the day goes best: 69% win rate, +55 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.74, ADR at 80.9. Last 30 days: 84 matches, win rate 56%, net ELO +43.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.