__sbn
How does __sbn play?
Compared with 684 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so well above the average (49%).
Clutch
Average47% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average1.05 K/D and so clearly above the average (0.94).
Impact
AverageExactly 2 kills in 14.2% of rounds and so clearly above the average (12.5%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 4 averageKills per round (K/R)
Best month: August 2026 with 0.81.
Rating, 1.00 is an average match
Best month: August 2026 with 1.09.
Damage per round (ADR)
Best month: August 2026 with 82.3.
Share of headshot kills
Best month: October 2026 with 44%.
Matches won (win rate)
Best month: September 2026 with 60%.
Best month: October 2026 with 946.
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 56%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 30 · Ancient
- Highest rating in a match: 1.89 · Anubis
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How __sbn plays
Across 61 matches __sbn averages K/R 0.75 and ADR 79.0; the rating across the 60 rated matches is 1.04. Biggest strength: Opening duels won at 55%, better than 93% of level 4 players. Most room to improve: Utility hit rate at 28%, better than only 18% of level 4 players. Averages 15.5 kills per match with 39% headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 26 of 60 matches the rating was 1.10 or higher (43%), in 18 it was below 0.90. In 60 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. Last 30 days: 20 matches, win rate 50%, net ELO +23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.