__cjj
How does __cjj play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).
Opening
StrengthClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 8 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: September 2026 with 0.79.
Rating, 1.00 is an average match
Best month: September 2026 with 1.12.
Damage per round (ADR)
Best month: September 2026 with 82.0.
Share of headshot kills
Best month: February 2026 with 46%.
Matches won (win rate)
Best month: October 2026 with 54%.
Best month: October 2026 with 1,385.
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 22%.
Patterns
From the last 71 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
__cjj loses the most ELO on Dust 2: −64 ELO, 30% wins
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Mirage
- Most kills in a match: 33 · Inferno
- Highest rating in a match: 2.04 · Dust 2
Maps in detail
from the last 71 matchesCompared with players on the same level who have at least 15 matches on the map.
How __cjj plays
Across 71 matches __cjj averages K/R 0.73 and ADR 77.5; the rating across the 51 rated matches is 1.04. Biggest strength: Opening duels won at 57%. That is better than 93% of players on level 8. Most room to improve: Clutch 1v1 won at 23%. That is better than only 2% of players on level 8. On average 16.8 kills per match, 40% of them headshots. The strongest map is Mirage with a 67% win rate in 15 matches. In 17 of 51 matches the rating was 1.10 or higher (33%), in 13 it was below 0.90. In 62 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: September 2026 at 1.12. __cjj loses the most ELO on Dust 2 (−64 ELO, win rate 30%). Last 30 days: 45 matches, win rate 51%, ELO balance +12.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.