____ToOn____

AR
22 matches tracked
Last updated:

How does ____ToOn____ play?

Rating 0.97 K/R 0.69 ADR 75.7 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 22 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 5% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 32%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 about average weaker than most
Level 5

Compared with 788 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 44%−6 pp · Ø 50% better than 14%

Clutch

Average
Last one alive

20% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 20%−18 pp · Ø 38% better than 2%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so slightly below the average (44%).

Headshot rate 42%−2 pp · Ø 44% better than 41%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.96−0.01 · Ø 0.97 better than 55%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 13.3%+0.5 pp · Ø 12.8% better than 66%
3K rounds 3.3%−0.4 pp · Ø 3.7% better than 36%
MVPs per match 1.7−0.5 · Ø 2.2 better than 11%
4Ks and aces 3x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.25).

Utility hit rate 29%−6 pp · Ø 35% better than 17%
Utility damage per round 4.6+0.8 · Ø 3.8 better than 68%
Enemies flashed per round 0.67+0.42 · Ø 0.25 better than 99%
Deaths per round 72%−1 pp · Ø 73% better than 68%

Patterns

Soon this shows where ____ToOn____ loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 8 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Inferno
  2. Highest rating in a match: 2.45 · Inferno
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 28
38% -
0.54 -
61.7 -
0.78-
41% of 22 duels -
33% of 3 situations -
Mirage8
50% -
0.57 -
69.6 -
0.79-
28% of 18 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ____ToOn____ plays

Across 22 matches ____ToOn____ averages K/R 0.69, ADR 75.7 and a rating of 0.97. Most room to improve: Clutch 1v1 won at 20%, better than only 2% of level 5 players. Averages 14.1 kills per match with 42% headshots. In 6 of 22 matches the rating was 1.10 or higher (27%), in 11 it was below 0.90. In 22 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 3 matches, win rate 67%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.